improve wiggling
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@@ -60,8 +60,9 @@ fn rotate_rig(
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fn movement(
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fn movement(
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mut controllers: Query<(&MovementSpeed, &mut LinearVelocity)>,
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mut controllers: Query<(&MovementSpeed, &mut LinearVelocity)>,
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rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
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rig_transform_q: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
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time: Res<Time>,
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) {
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) {
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let move_dir = Vec2::new(0.0, 0.8); // Always full-throttle forwards when flying
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let move_dir = Vec2::new(0.0, 50.) * time.delta_secs();
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for (movement_acceleration, mut linear_velocity) in &mut controllers {
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for (movement_acceleration, mut linear_velocity) in &mut controllers {
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let mut direction = move_dir.extend(0.0).xzy();
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let mut direction = move_dir.extend(0.0).xzy();
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