cash and enemy spawnpoints
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16
src/cash.rs
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16
src/cash.rs
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use bevy::prelude::*;
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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#[require(Transform)]
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pub struct Cash;
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, rotate);
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}
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fn rotate(time: Res<Time>, mut query: Query<&mut Transform, With<Cash>>) {
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for mut transform in query.iter_mut() {
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transform.rotate(Quat::from_rotation_y(time.delta_secs()));
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}
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}
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