cash and enemy spawnpoints

This commit is contained in:
2025-03-04 00:10:57 +01:00
parent 3c78b35a69
commit ded4c5084c
7 changed files with 148 additions and 59 deletions

97
src/tb_entities.rs Normal file
View File

@@ -0,0 +1,97 @@
use avian3d::prelude::*;
use bevy::ecs::{component::ComponentId, world::DeferredWorld};
use bevy::math::*;
use bevy::prelude::*;
use bevy_trenchbroom::prelude::*;
use crate::cash::Cash;
#[derive(PointClass, Component, Reflect, Default)]
#[reflect(Component)]
#[require(Transform)]
#[component(on_add = Self::on_add)]
#[model({ "path": "models/spawn.glb" })]
pub struct SpawnPoint {}
impl SpawnPoint {
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
let Some(asset_server) = world.get_resource::<AssetServer>() else {
return;
};
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/spawn.glb"));
world.commands().entity(entity).insert((
Name::new("spawn"),
SceneRoot(mesh),
RigidBody::Static,
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
));
}
}
#[derive(SolidClass, Component, Reflect)]
#[reflect(Component)]
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
pub struct Worldspawn;
#[derive(SolidClass, Component, Reflect, Default)]
#[reflect(Component)]
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
pub struct NamedEntity {
pub name: String,
}
#[derive(PointClass, Component, Reflect, Default)]
#[reflect(Component)]
#[require(Transform)]
#[component(on_add = Self::on_add)]
#[model({ "path": "models/alien_naked.glb" })]
pub struct EnemySpawn {}
impl EnemySpawn {
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
let Some(asset_server) = world.get_resource::<AssetServer>() else {
return;
};
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/alien_naked.glb"));
world
.commands()
.entity(entity)
.insert((
Visibility::default(),
RigidBody::Dynamic,
Collider::capsule(0.2, 1.),
LockedAxes::new().lock_rotation_z().lock_rotation_x(),
Name::from("Enemy"),
))
.with_child((
Transform::from_translation(Vec3::new(0., -0.6, 0.)),
SceneRoot(mesh),
));
}
}
#[derive(PointClass, Component, Reflect, Default)]
#[reflect(Component)]
#[require(Transform)]
#[component(on_add = Self::on_add)]
#[model({ "path": "models/cash.glb" })]
pub struct CashSpawn {}
impl CashSpawn {
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
let Some(asset_server) = world.get_resource::<AssetServer>() else {
return;
};
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/cash.glb"));
world
.commands()
.entity(entity)
.insert((Name::new("cash"), SceneRoot(mesh), Cash));
}
}