cash and enemy spawnpoints

This commit is contained in:
2025-03-04 00:10:57 +01:00
parent 3c78b35a69
commit ded4c5084c
7 changed files with 148 additions and 59 deletions

View File

@@ -56,6 +56,14 @@
NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. Youll need to add minlight or lights with _light_channel_mask 2."
]
@PointClass base(transform) model({ "path": "models/cash.glb" }) = cash_spawn
[
]
@PointClass base(transform) model({ "path": "models/alien_naked.glb" }) = enemy_spawn
[
]
@SolidClass = named_entity
[
name(string) : "name" : "" : ""