cash and enemy spawnpoints
This commit is contained in:
@@ -844,3 +844,19 @@
|
||||
( 768 1008 -224 ) ( 768 1008 -223 ) ( 768 1009 -224 ) crate [ 0 1 0 16 ] [ 0 0 -1 0 ] 90 1 1
|
||||
}
|
||||
}
|
||||
// entity 3
|
||||
{
|
||||
"classname" "enemy_spawn"
|
||||
"origin" "648 -680 -248"
|
||||
"angles" "0 -75 0"
|
||||
}
|
||||
// entity 4
|
||||
{
|
||||
"classname" "cash_spawn"
|
||||
"origin" "696 1192 8"
|
||||
}
|
||||
// entity 5
|
||||
{
|
||||
"classname" "enemy_spawn"
|
||||
"origin" "3256 248 -248"
|
||||
}
|
||||
|
||||
BIN
assets/models/cash.glb
Normal file
BIN
assets/models/cash.glb
Normal file
Binary file not shown.
19
src/alien.rs
19
src/alien.rs
@@ -1,8 +1,7 @@
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
const ASSET_PATH: &str = "models/alien_naked.glb";
|
||||
pub const ALIEN_ASSET_PATH: &str = "models/alien_naked.glb";
|
||||
|
||||
#[derive(Resource)]
|
||||
struct Animations {
|
||||
@@ -22,8 +21,8 @@ fn setup(
|
||||
) {
|
||||
// Build the animation graph
|
||||
let (graph, node_indices) = AnimationGraph::from_clips([
|
||||
asset_server.load(GltfAssetLabel::Animation(1).from_asset(ASSET_PATH)),
|
||||
asset_server.load(GltfAssetLabel::Animation(0).from_asset(ASSET_PATH)),
|
||||
asset_server.load(GltfAssetLabel::Animation(1).from_asset(ALIEN_ASSET_PATH)),
|
||||
asset_server.load(GltfAssetLabel::Animation(0).from_asset(ALIEN_ASSET_PATH)),
|
||||
]);
|
||||
|
||||
// Insert a resource with the current scene information
|
||||
@@ -32,18 +31,6 @@ fn setup(
|
||||
animations: node_indices,
|
||||
graph: graph_handle,
|
||||
});
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
RigidBody::Dynamic,
|
||||
Collider::capsule(0.2, 1.),
|
||||
LockedAxes::new().lock_rotation_z().lock_rotation_x(),
|
||||
Name::from("Alien"),
|
||||
))
|
||||
.with_child((
|
||||
Transform::from_translation(Vec3::new(0., -0.6, 0.)),
|
||||
SceneRoot(asset_server.load(GltfAssetLabel::Scene(0).from_asset(ASSET_PATH))),
|
||||
));
|
||||
}
|
||||
|
||||
fn setup_once_loaded(
|
||||
|
||||
16
src/cash.rs
Normal file
16
src/cash.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
pub struct Cash;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(Update, rotate);
|
||||
}
|
||||
|
||||
fn rotate(time: Res<Time>, mut query: Query<&mut Transform, With<Cash>>) {
|
||||
for mut transform in query.iter_mut() {
|
||||
transform.rotate(Quat::from_rotation_y(time.delta_secs()));
|
||||
}
|
||||
}
|
||||
51
src/main.rs
51
src/main.rs
@@ -1,28 +1,15 @@
|
||||
mod alien;
|
||||
mod cash;
|
||||
mod tb_entities;
|
||||
|
||||
use avian3d::PhysicsPlugins;
|
||||
use avian3d::prelude::*;
|
||||
use bevy::core_pipeline::tonemapping::Tonemapping;
|
||||
use bevy::ecs::component::ComponentId;
|
||||
use bevy::ecs::world::DeferredWorld;
|
||||
use bevy::math::*;
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::view::ColorGrading;
|
||||
use bevy_flycam::prelude::*;
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
|
||||
mod alien;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
|
||||
pub struct Worldspawn;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
|
||||
pub struct NamedEntity {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(Resource, Reflect, Debug)]
|
||||
#[reflect(Resource)]
|
||||
struct DebugVisuals {
|
||||
@@ -32,30 +19,6 @@ struct DebugVisuals {
|
||||
pub shadows: bool,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/spawn.glb" })]
|
||||
pub struct SpawnPoint {}
|
||||
|
||||
impl SpawnPoint {
|
||||
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
|
||||
let Some(asset_server) = world.get_resource::<AssetServer>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/spawn.glb"));
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
Name::new("spawn"),
|
||||
SceneRoot(mesh),
|
||||
RigidBody::Static,
|
||||
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
|
||||
@@ -72,12 +35,13 @@ fn main() {
|
||||
}));
|
||||
|
||||
app.add_plugins(PhysicsPlugins::default());
|
||||
app.add_plugins(PhysicsDebugPlugin::default());
|
||||
// app.add_plugins(PhysicsDebugPlugin::default());
|
||||
|
||||
// bevy_flycam setup so we can get a closer look at the scene, mainly for debugging
|
||||
app.add_plugins(PlayerPlugin);
|
||||
|
||||
app.add_plugins(alien::plugin);
|
||||
app.add_plugins(cash::plugin);
|
||||
|
||||
app.insert_resource(MovementSettings {
|
||||
sensitivity: 0.00005,
|
||||
@@ -119,7 +83,8 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
|
||||
commands.spawn((
|
||||
SceneRoot(
|
||||
asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/angry_demonstrator.glb")),
|
||||
asset_server
|
||||
.load(GltfAssetLabel::Scene(0).from_asset("models/heads/angry_demonstrator.glb")),
|
||||
),
|
||||
Transform::from_xyz(0.0, 5.0, 0.0),
|
||||
));
|
||||
|
||||
97
src/tb_entities.rs
Normal file
97
src/tb_entities.rs
Normal file
@@ -0,0 +1,97 @@
|
||||
use avian3d::prelude::*;
|
||||
use bevy::ecs::{component::ComponentId, world::DeferredWorld};
|
||||
use bevy::math::*;
|
||||
use bevy::prelude::*;
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
|
||||
use crate::cash::Cash;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/spawn.glb" })]
|
||||
pub struct SpawnPoint {}
|
||||
|
||||
impl SpawnPoint {
|
||||
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
|
||||
let Some(asset_server) = world.get_resource::<AssetServer>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/spawn.glb"));
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
Name::new("spawn"),
|
||||
SceneRoot(mesh),
|
||||
RigidBody::Static,
|
||||
ColliderConstructorHierarchy::new(ColliderConstructor::TrimeshFromMesh),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(SolidClass, Component, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
|
||||
pub struct Worldspawn;
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
|
||||
pub struct NamedEntity {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/alien_naked.glb" })]
|
||||
pub struct EnemySpawn {}
|
||||
|
||||
impl EnemySpawn {
|
||||
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
|
||||
let Some(asset_server) = world.get_resource::<AssetServer>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/alien_naked.glb"));
|
||||
|
||||
world
|
||||
.commands()
|
||||
.entity(entity)
|
||||
.insert((
|
||||
Visibility::default(),
|
||||
RigidBody::Dynamic,
|
||||
Collider::capsule(0.2, 1.),
|
||||
LockedAxes::new().lock_rotation_z().lock_rotation_x(),
|
||||
Name::from("Enemy"),
|
||||
))
|
||||
.with_child((
|
||||
Transform::from_translation(Vec3::new(0., -0.6, 0.)),
|
||||
SceneRoot(mesh),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
#[model({ "path": "models/cash.glb" })]
|
||||
pub struct CashSpawn {}
|
||||
|
||||
impl CashSpawn {
|
||||
fn on_add(mut world: DeferredWorld, entity: Entity, _id: ComponentId) {
|
||||
let Some(asset_server) = world.get_resource::<AssetServer>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/cash.glb"));
|
||||
|
||||
world
|
||||
.commands()
|
||||
.entity(entity)
|
||||
.insert((Name::new("cash"), SceneRoot(mesh), Cash));
|
||||
}
|
||||
}
|
||||
@@ -56,6 +56,14 @@
|
||||
NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
|
||||
]
|
||||
|
||||
@PointClass base(transform) model({ "path": "models/cash.glb" }) = cash_spawn
|
||||
[
|
||||
]
|
||||
|
||||
@PointClass base(transform) model({ "path": "models/alien_naked.glb" }) = enemy_spawn
|
||||
[
|
||||
]
|
||||
|
||||
@SolidClass = named_entity
|
||||
[
|
||||
name(string) : "name" : "" : ""
|
||||
|
||||
Reference in New Issue
Block a user