backpack implementation (#15)

This commit is contained in:
extrawurst
2025-03-22 19:33:59 +01:00
committed by GitHub
parent 8b596fd1b0
commit e21efb9bdb
6 changed files with 458 additions and 64 deletions

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@@ -4,3 +4,6 @@ tb_setup_mac:
mkdir -p "$HOME/Library/Application Support/TrenchBroom/games/hedz" | true mkdir -p "$HOME/Library/Application Support/TrenchBroom/games/hedz" | true
ln -s $(pwd)/trenchbroom/hedz/hedz.fgd "$HOME/Library/Application Support/TrenchBroom/games/hedz/hedz.fgd" | true ln -s $(pwd)/trenchbroom/hedz/hedz.fgd "$HOME/Library/Application Support/TrenchBroom/games/hedz/hedz.fgd" | true
ln -s $(pwd)/trenchbroom/hedz/GameConfig.cfg "$HOME/Library/Application Support/TrenchBroom/games/hedz/GameConfig.cfg" | true ln -s $(pwd)/trenchbroom/hedz/GameConfig.cfg "$HOME/Library/Application Support/TrenchBroom/games/hedz/GameConfig.cfg" | true
dbg:
cargo r --features dbg

329
src/backpack/backpack_ui.rs Normal file
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@@ -0,0 +1,329 @@
use super::{BackbackSwapEvent, Backpack, BackpackHead};
use crate::heads_ui::HeadsImages;
use bevy::prelude::*;
static HEAD_SLOTS: usize = 5;
#[derive(Event, Clone, Copy, Reflect, PartialEq)]
pub enum BackpackAction {
Left,
Right,
Swap,
OpenClose,
}
#[derive(Component, Default)]
struct BackpackMarker;
#[derive(Component, Default)]
struct BackpackCountText;
#[derive(Component, Default)]
struct HeadSelector(pub usize);
#[derive(Component, Default)]
struct HeadImage(pub usize);
#[derive(Component, Default)]
struct HeadDamage(pub usize);
#[derive(Resource, Default, Debug)]
struct BackpackUiState {
heads: [Option<BackpackHead>; 5],
scroll: usize,
count: usize,
current_slot: usize,
open: bool,
}
impl BackpackUiState {
fn relative_current_slot(&self) -> usize {
self.current_slot.saturating_sub(self.scroll)
}
}
pub fn plugin(app: &mut App) {
app.init_resource::<BackpackUiState>();
app.add_systems(Startup, setup);
app.add_systems(
Update,
(update, sync_on_change, update_visibility, update_count),
);
app.add_observer(swap_head_inputs);
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let bg = asset_server.load("ui/head_bg.png");
let regular = asset_server.load("ui/head_regular.png");
let damage = asset_server.load("ui/head_damage.png");
let selector = asset_server.load("ui/selector.png");
commands
.spawn((
Name::new("backpack"),
BackpackMarker,
Visibility::Hidden,
Node {
position_type: PositionType::Absolute,
top: Val::Px(20.0),
right: Val::Px(20.0),
height: Val::Px(74.0),
..default()
},
))
.with_children(|parent| {
for i in 0..HEAD_SLOTS {
spawn_head_ui(
parent,
bg.clone(),
regular.clone(),
selector.clone(),
damage.clone(),
i,
);
}
});
commands.spawn((
Text::new("0"),
BackpackCountText,
TextFont {
font: asset_server.load("font.ttf"),
font_size: 34.0,
..default()
},
TextColor(Color::Srgba(Srgba::rgb(0., 1., 0.))),
TextLayout::new_with_justify(JustifyText::Center),
Node {
position_type: PositionType::Absolute,
top: Val::Px(20.0),
right: Val::Px(20.0),
..default()
},
));
}
fn spawn_head_ui(
parent: &mut ChildBuilder,
bg: Handle<Image>,
regular: Handle<Image>,
selector: Handle<Image>,
damage: Handle<Image>,
head_slot: usize,
) {
const SIZE: f32 = 90.0;
const DAMAGE_SIZE: f32 = 74.0;
parent
.spawn((Node {
position_type: PositionType::Relative,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Px(SIZE),
..default()
},))
.with_children(|parent| {
parent.spawn((
Name::new("selector"),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(-30.0),
..default()
},
Visibility::Hidden,
ImageNode::new(selector).with_flip_y(),
HeadSelector(head_slot),
));
parent.spawn((
Name::new("bg"),
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(bg),
));
parent.spawn((
Name::new("head"),
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::default(),
Visibility::Hidden,
HeadImage(head_slot),
));
parent.spawn((
Name::new("rings"),
Node {
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(regular),
));
parent
.spawn((
Name::new("health"),
Node {
height: Val::Px(DAMAGE_SIZE),
width: Val::Px(DAMAGE_SIZE),
..default()
},
))
.with_children(|parent| {
parent
.spawn((
Name::new("damage_ring"),
HeadDamage(head_slot),
Node {
position_type: PositionType::Absolute,
display: Display::Block,
overflow: Overflow::clip(),
top: Val::Px(0.),
left: Val::Px(0.),
right: Val::Px(0.),
height: Val::Percent(25.),
..default()
},
))
.with_child(ImageNode::new(damage));
});
});
}
fn update_visibility(
state: Res<BackpackUiState>,
mut backpack: Query<&mut Visibility, (With<BackpackMarker>, Without<BackpackCountText>)>,
mut count: Query<&mut Visibility, (Without<BackpackMarker>, With<BackpackCountText>)>,
) {
if state.is_changed() {
for mut vis in backpack.iter_mut() {
*vis = if state.open {
Visibility::Visible
} else {
Visibility::Hidden
};
}
for mut vis in count.iter_mut() {
*vis = if !state.open {
Visibility::Visible
} else {
Visibility::Hidden
};
}
}
}
fn update_count(
state: Res<BackpackUiState>,
text: Query<Entity, With<BackpackCountText>>,
mut writer: TextUiWriter,
) {
if state.is_changed() {
let Some(text) = text.iter().next() else {
return;
};
*writer.text(text, 0) = state.count.to_string();
}
}
fn update(
state: Res<BackpackUiState>,
heads_images: Res<HeadsImages>,
mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
mut head_damage: Query<(&HeadDamage, &mut Node), Without<HeadSelector>>,
mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
) {
if state.is_changed() {
for (HeadImage(head), mut vis, mut image) in head_image.iter_mut() {
if let Some(head) = &state.heads[*head] {
*vis = Visibility::Inherited;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
}
for (HeadDamage(head), mut node) in head_damage.iter_mut() {
if let Some(head) = &state.heads[*head] {
node.height = Val::Percent((1. - head.health) * 100.0);
}
}
for (HeadSelector(head), mut vis) in head_selector.iter_mut() {
*vis = if *head == state.relative_current_slot() {
Visibility::Inherited
} else {
Visibility::Hidden
};
}
}
}
fn swap_head_inputs(
trigger: Trigger<BackpackAction>,
backpack: Res<Backpack>,
mut commands: Commands,
mut state: ResMut<BackpackUiState>,
) {
if state.count == 0 {
return;
}
let action = *trigger.event();
if action == BackpackAction::OpenClose {
state.open = !state.open;
}
if !state.open {
return;
}
let mut changed = false;
if action == BackpackAction::Left {
if state.current_slot > 0 {
state.current_slot -= 1;
changed = true;
}
}
if action == BackpackAction::Right {
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
changed = true;
}
}
if action == BackpackAction::Swap {
commands.trigger(BackbackSwapEvent(state.current_slot));
}
if changed {
sync(&backpack, &mut state);
}
}
fn sync_on_change(backpack: Res<Backpack>, mut state: ResMut<BackpackUiState>) {
if backpack.is_changed() {
sync(&backpack, &mut state);
}
}
fn sync(backpack: &Res<Backpack>, state: &mut ResMut<BackpackUiState>) {
state.count = backpack.heads.len();
state.scroll = state.scroll.min(state.count.saturating_sub(HEAD_SLOTS));
if state.current_slot >= state.scroll + HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
state.heads[i] = Some(*head);
} else {
state.heads[i] = None;
}
}
}

38
src/backpack/mod.rs Normal file
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@@ -0,0 +1,38 @@
mod backpack_ui;
use crate::heads_ui::HEAD_COUNT;
use bevy::prelude::*;
pub use backpack_ui::BackpackAction;
#[derive(Clone, Copy, Debug)]
pub struct BackpackHead {
pub head: usize,
pub health: f32,
}
#[derive(Resource, Default)]
pub struct Backpack {
pub heads: Vec<BackpackHead>,
}
#[derive(Event)]
pub struct BackbackSwapEvent(pub usize);
pub fn plugin(app: &mut App) {
app.add_plugins(backpack_ui::plugin);
app.add_systems(Startup, setup);
}
fn setup(mut commands: Commands) {
commands.insert_resource(Backpack {
heads: (0usize..HEAD_COUNT)
.into_iter()
.map(|i| BackpackHead {
head: i,
health: 1.,
})
.collect(),
});
}

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@@ -1,4 +1,4 @@
use crate::{heads_ui::SwapHead, shooting::TriggerState}; use crate::{backpack::BackpackAction, heads_ui::SelectActiveHead, shooting::TriggerState};
use bevy::{ use bevy::{
input::{ input::{
ButtonState, ButtonState,
@@ -86,10 +86,22 @@ fn gamepad_controls(
commands.trigger(TriggerState::Inactive); commands.trigger(TriggerState::Inactive);
} }
if gamepad.just_pressed(GamepadButton::LeftTrigger) { if gamepad.just_pressed(GamepadButton::LeftTrigger) {
commands.trigger(SwapHead::Left); commands.trigger(SelectActiveHead::Left);
} }
if gamepad.just_pressed(GamepadButton::RightTrigger) { if gamepad.just_pressed(GamepadButton::RightTrigger) {
commands.trigger(SwapHead::Right); commands.trigger(SelectActiveHead::Right);
}
if gamepad.just_pressed(GamepadButton::DPadLeft) {
commands.trigger(BackpackAction::Left);
}
if gamepad.just_pressed(GamepadButton::DPadRight) {
commands.trigger(BackpackAction::Right);
}
if gamepad.just_pressed(GamepadButton::DPadDown) {
commands.trigger(BackpackAction::Swap);
}
if gamepad.just_pressed(GamepadButton::DPadUp) {
commands.trigger(BackpackAction::OpenClose);
} }
if controls if controls
@@ -129,11 +141,24 @@ fn keyboard_controls(
direction += Vec2::X; direction += Vec2::X;
} }
if keyboard.just_pressed(KeyCode::KeyB) {
commands.trigger(BackpackAction::OpenClose);
}
if keyboard.just_pressed(KeyCode::Enter) {
commands.trigger(BackpackAction::Swap);
}
if keyboard.just_pressed(KeyCode::Comma) {
commands.trigger(BackpackAction::Left);
}
if keyboard.just_pressed(KeyCode::Period) {
commands.trigger(BackpackAction::Right);
}
if keyboard.just_pressed(KeyCode::KeyQ) { if keyboard.just_pressed(KeyCode::KeyQ) {
commands.trigger(SwapHead::Left); commands.trigger(SelectActiveHead::Left);
} }
if keyboard.just_pressed(KeyCode::KeyE) { if keyboard.just_pressed(KeyCode::KeyE) {
commands.trigger(SwapHead::Right); commands.trigger(SelectActiveHead::Right);
} }
controls.keyboard_state.move_dir = direction; controls.keyboard_state.move_dir = direction;

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@@ -1,9 +1,14 @@
use crate::{
backpack::{BackbackSwapEvent, Backpack, BackpackHead},
player::head_id_to_str,
};
use bevy::prelude::*; use bevy::prelude::*;
use crate::player::head_id_to_str; pub static HEAD_COUNT: usize = 18;
static HEAD_SLOTS: usize = 5;
#[derive(Event, Reflect)] #[derive(Event, Reflect)]
pub enum SwapHead { pub enum SelectActiveHead {
Left, Left,
Right, Right,
} }
@@ -21,12 +26,12 @@ struct HeadImage(pub usize);
struct HeadDamage(pub usize); struct HeadDamage(pub usize);
#[derive(Resource, Default)] #[derive(Resource, Default)]
struct HeadsImages { pub struct HeadsImages {
heads: Vec<Handle<Image>>, pub heads: Vec<Handle<Image>>,
} }
#[derive(Resource, Default)] #[derive(Resource, Default)]
struct ActiveHeads { pub struct ActiveHeads {
heads: [Option<usize>; 5], heads: [Option<usize>; 5],
current_slot: usize, current_slot: usize,
} }
@@ -37,8 +42,9 @@ pub struct HeadChanged(pub usize);
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.register_type::<HeadDamage>(); app.register_type::<HeadDamage>();
app.add_systems(Startup, setup); app.add_systems(Startup, setup);
app.add_systems(Update, (update, swap_head_test)); app.add_systems(Update, update);
app.add_observer(on_swap_head); app.add_observer(on_select_active_head);
app.add_observer(on_swap_backpack);
} }
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
@@ -56,7 +62,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
..default() ..default()
}) })
.with_children(|parent| { .with_children(|parent| {
for i in 0..5 { for i in 0..HEAD_SLOTS {
spawn_head_ui( spawn_head_ui(
parent, parent,
bg.clone(), bg.clone(),
@@ -68,7 +74,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
} }
}); });
let heads = (0usize..18) let heads = (0usize..HEAD_COUNT)
.into_iter() .into_iter()
.map(|i| asset_server.load(format!("ui/heads/{}.png", head_id_to_str(i)))) .map(|i| asset_server.load(format!("ui/heads/{}.png", head_id_to_str(i))))
.collect(); .collect();
@@ -87,7 +93,7 @@ fn spawn_head_ui(
regular: Handle<Image>, regular: Handle<Image>,
selector: Handle<Image>, selector: Handle<Image>,
damage: Handle<Image>, damage: Handle<Image>,
head: usize, head_slot: usize,
) { ) {
const SIZE: f32 = 90.0; const SIZE: f32 = 90.0;
const DAMAGE_SIZE: f32 = 74.0; const DAMAGE_SIZE: f32 = 74.0;
@@ -109,7 +115,7 @@ fn spawn_head_ui(
}, },
Visibility::Hidden, Visibility::Hidden,
ImageNode::new(selector), ImageNode::new(selector),
HeadSelector(head), HeadSelector(head_slot),
)); ));
parent.spawn(( parent.spawn((
Node { Node {
@@ -127,7 +133,7 @@ fn spawn_head_ui(
}, },
ImageNode::default(), ImageNode::default(),
Visibility::Hidden, Visibility::Hidden,
HeadImage(head), HeadImage(head_slot),
)); ));
parent.spawn(( parent.spawn((
Node { Node {
@@ -145,7 +151,7 @@ fn spawn_head_ui(
.with_children(|parent| { .with_children(|parent| {
parent parent
.spawn(( .spawn((
HeadDamage(head), HeadDamage(head_slot),
Node { Node {
position_type: PositionType::Absolute, position_type: PositionType::Absolute,
display: Display::Block, display: Display::Block,
@@ -162,25 +168,6 @@ fn spawn_head_ui(
}); });
} }
fn swap_head_test(
mut commands: Commands,
mut active: ResMut<ActiveHeads>,
keyboard: Res<ButtonInput<KeyCode>>,
) {
if keyboard.just_pressed(KeyCode::Comma) {
let slot = active.current_slot;
let current = active.heads[active.current_slot].unwrap();
active.heads[slot] = Some((current + 17) % 18);
commands.trigger(HeadChanged(active.heads[slot].unwrap()));
}
if keyboard.just_pressed(KeyCode::Period) {
let slot = active.current_slot;
let current = active.heads[active.current_slot].unwrap();
active.heads[slot] = Some((current + 1) % 18);
commands.trigger(HeadChanged(active.heads[slot].unwrap()));
}
}
fn update( fn update(
res: Res<ActiveHeads>, res: Res<ActiveHeads>,
heads_images: Res<HeadsImages>, heads_images: Res<HeadsImages>,
@@ -206,15 +193,46 @@ fn update(
} }
} }
fn on_swap_head(trigger: Trigger<SwapHead>, mut commands: Commands, mut res: ResMut<ActiveHeads>) { fn on_select_active_head(
trigger: Trigger<SelectActiveHead>,
mut commands: Commands,
mut res: ResMut<ActiveHeads>,
) {
match trigger.event() { match trigger.event() {
SwapHead::Right => { SelectActiveHead::Right => {
res.current_slot = (res.current_slot + 1) % 5; res.current_slot = (res.current_slot + 1) % HEAD_SLOTS;
} }
SwapHead::Left => { SelectActiveHead::Left => {
res.current_slot = (res.current_slot + 4) % 5; res.current_slot = (res.current_slot + (HEAD_SLOTS - 1)) % HEAD_SLOTS;
} }
} }
commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap())); commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap()));
} }
fn on_swap_backpack(
trigger: Trigger<BackbackSwapEvent>,
mut commands: Commands,
mut res: ResMut<ActiveHeads>,
mut backpack: ResMut<Backpack>,
) {
let backpack_slot = trigger.event().0;
let head = backpack.heads.get(backpack_slot).unwrap();
let current_active_slot = res.current_slot;
let current_active_head = res.heads[current_active_slot];
res.heads[current_active_slot] = Some(head.head);
if let Some(old_active) = current_active_head {
backpack.heads[backpack_slot] = BackpackHead {
head: old_active,
health: 1.,
};
} else {
backpack.heads.remove(backpack_slot);
}
commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap()));
}

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@@ -1,5 +1,6 @@
mod aim; mod aim;
mod alien; mod alien;
mod backpack;
mod billboards; mod billboards;
mod camera; mod camera;
mod cash; mod cash;
@@ -94,6 +95,7 @@ fn main() {
app.add_plugins(controls::plugin); app.add_plugins(controls::plugin);
app.add_plugins(sounds::plugin); app.add_plugins(sounds::plugin);
app.add_plugins(camera::plugin); app.add_plugins(camera::plugin);
app.add_plugins(backpack::plugin);
app.insert_resource(AmbientLight { app.insert_resource(AmbientLight {
color: Color::WHITE, color: Color::WHITE,
@@ -104,10 +106,7 @@ fn main() {
app.add_systems(Startup, (write_trenchbroom_config, music)); app.add_systems(Startup, (write_trenchbroom_config, music));
app.add_systems(PostStartup, setup_scene); app.add_systems(PostStartup, setup_scene);
app.add_systems( app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
Update,
(set_materials_unlit, set_tonemapping, set_shadows, spawn_box),
);
app.run(); app.run();
} }
@@ -137,24 +136,6 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
)); ));
} }
fn spawn_box(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
keys: Res<ButtonInput<KeyCode>>,
) {
if keys.just_pressed(KeyCode::Enter) {
commands.spawn((
RigidBody::Dynamic,
Collider::cuboid(5.0, 5.0, 5.0),
AngularVelocity(Vec3::new(2.5, 3.5, 1.5)),
Mesh3d(meshes.add(Cuboid::from_length(5.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 50.0, 0.0),
));
}
}
fn music(asset_server: Res<AssetServer>, mut commands: Commands) { fn music(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.spawn(( commands.spawn((
AudioPlayer::new(asset_server.load("sfx/music/02.ogg")), AudioPlayer::new(asset_server.load("sfx/music/02.ogg")),