backpack implementation (#15)
This commit is contained in:
3
justfile
3
justfile
@@ -4,3 +4,6 @@ tb_setup_mac:
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mkdir -p "$HOME/Library/Application Support/TrenchBroom/games/hedz" | true
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ln -s $(pwd)/trenchbroom/hedz/hedz.fgd "$HOME/Library/Application Support/TrenchBroom/games/hedz/hedz.fgd" | true
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ln -s $(pwd)/trenchbroom/hedz/GameConfig.cfg "$HOME/Library/Application Support/TrenchBroom/games/hedz/GameConfig.cfg" | true
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dbg:
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cargo r --features dbg
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329
src/backpack/backpack_ui.rs
Normal file
329
src/backpack/backpack_ui.rs
Normal file
@@ -0,0 +1,329 @@
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use super::{BackbackSwapEvent, Backpack, BackpackHead};
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use crate::heads_ui::HeadsImages;
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use bevy::prelude::*;
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static HEAD_SLOTS: usize = 5;
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#[derive(Event, Clone, Copy, Reflect, PartialEq)]
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pub enum BackpackAction {
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Left,
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Right,
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Swap,
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OpenClose,
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}
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#[derive(Component, Default)]
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struct BackpackMarker;
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#[derive(Component, Default)]
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struct BackpackCountText;
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#[derive(Component, Default)]
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struct HeadSelector(pub usize);
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#[derive(Component, Default)]
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struct HeadImage(pub usize);
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#[derive(Component, Default)]
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struct HeadDamage(pub usize);
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#[derive(Resource, Default, Debug)]
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struct BackpackUiState {
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heads: [Option<BackpackHead>; 5],
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scroll: usize,
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count: usize,
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current_slot: usize,
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open: bool,
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}
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impl BackpackUiState {
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fn relative_current_slot(&self) -> usize {
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self.current_slot.saturating_sub(self.scroll)
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}
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}
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pub fn plugin(app: &mut App) {
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app.init_resource::<BackpackUiState>();
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app.add_systems(Startup, setup);
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app.add_systems(
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Update,
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(update, sync_on_change, update_visibility, update_count),
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);
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app.add_observer(swap_head_inputs);
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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let bg = asset_server.load("ui/head_bg.png");
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let regular = asset_server.load("ui/head_regular.png");
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let damage = asset_server.load("ui/head_damage.png");
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let selector = asset_server.load("ui/selector.png");
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commands
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.spawn((
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Name::new("backpack"),
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BackpackMarker,
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Visibility::Hidden,
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(20.0),
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right: Val::Px(20.0),
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height: Val::Px(74.0),
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..default()
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},
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))
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.with_children(|parent| {
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for i in 0..HEAD_SLOTS {
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spawn_head_ui(
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parent,
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bg.clone(),
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regular.clone(),
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selector.clone(),
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damage.clone(),
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i,
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);
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}
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});
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commands.spawn((
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Text::new("0"),
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BackpackCountText,
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TextFont {
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font: asset_server.load("font.ttf"),
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font_size: 34.0,
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..default()
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},
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TextColor(Color::Srgba(Srgba::rgb(0., 1., 0.))),
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TextLayout::new_with_justify(JustifyText::Center),
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(20.0),
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right: Val::Px(20.0),
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..default()
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},
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));
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}
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fn spawn_head_ui(
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parent: &mut ChildBuilder,
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bg: Handle<Image>,
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regular: Handle<Image>,
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selector: Handle<Image>,
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damage: Handle<Image>,
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head_slot: usize,
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) {
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const SIZE: f32 = 90.0;
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const DAMAGE_SIZE: f32 = 74.0;
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parent
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.spawn((Node {
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position_type: PositionType::Relative,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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width: Val::Px(SIZE),
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..default()
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},))
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.with_children(|parent| {
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parent.spawn((
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Name::new("selector"),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(-30.0),
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..default()
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},
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Visibility::Hidden,
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ImageNode::new(selector).with_flip_y(),
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HeadSelector(head_slot),
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));
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parent.spawn((
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Name::new("bg"),
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Node {
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position_type: PositionType::Absolute,
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..default()
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},
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ImageNode::new(bg),
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));
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parent.spawn((
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Name::new("head"),
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Node {
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position_type: PositionType::Absolute,
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..default()
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},
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ImageNode::default(),
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Visibility::Hidden,
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HeadImage(head_slot),
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));
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parent.spawn((
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Name::new("rings"),
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Node {
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position_type: PositionType::Absolute,
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..default()
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},
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ImageNode::new(regular),
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));
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parent
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.spawn((
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Name::new("health"),
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Node {
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height: Val::Px(DAMAGE_SIZE),
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width: Val::Px(DAMAGE_SIZE),
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..default()
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},
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))
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.with_children(|parent| {
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parent
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.spawn((
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Name::new("damage_ring"),
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HeadDamage(head_slot),
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Node {
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position_type: PositionType::Absolute,
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display: Display::Block,
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overflow: Overflow::clip(),
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top: Val::Px(0.),
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left: Val::Px(0.),
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right: Val::Px(0.),
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height: Val::Percent(25.),
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..default()
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},
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))
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.with_child(ImageNode::new(damage));
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});
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});
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}
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fn update_visibility(
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state: Res<BackpackUiState>,
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mut backpack: Query<&mut Visibility, (With<BackpackMarker>, Without<BackpackCountText>)>,
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mut count: Query<&mut Visibility, (Without<BackpackMarker>, With<BackpackCountText>)>,
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) {
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if state.is_changed() {
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for mut vis in backpack.iter_mut() {
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*vis = if state.open {
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Visibility::Visible
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} else {
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Visibility::Hidden
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};
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}
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for mut vis in count.iter_mut() {
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*vis = if !state.open {
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Visibility::Visible
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} else {
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Visibility::Hidden
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};
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}
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}
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}
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fn update_count(
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state: Res<BackpackUiState>,
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text: Query<Entity, With<BackpackCountText>>,
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mut writer: TextUiWriter,
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) {
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if state.is_changed() {
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let Some(text) = text.iter().next() else {
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return;
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};
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*writer.text(text, 0) = state.count.to_string();
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}
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}
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fn update(
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state: Res<BackpackUiState>,
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heads_images: Res<HeadsImages>,
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mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
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mut head_damage: Query<(&HeadDamage, &mut Node), Without<HeadSelector>>,
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mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
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) {
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if state.is_changed() {
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for (HeadImage(head), mut vis, mut image) in head_image.iter_mut() {
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if let Some(head) = &state.heads[*head] {
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*vis = Visibility::Inherited;
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image.image = heads_images.heads[head.head].clone();
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} else {
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*vis = Visibility::Hidden;
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}
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}
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for (HeadDamage(head), mut node) in head_damage.iter_mut() {
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if let Some(head) = &state.heads[*head] {
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node.height = Val::Percent((1. - head.health) * 100.0);
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}
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}
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for (HeadSelector(head), mut vis) in head_selector.iter_mut() {
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*vis = if *head == state.relative_current_slot() {
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Visibility::Inherited
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} else {
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Visibility::Hidden
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};
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}
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}
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}
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fn swap_head_inputs(
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trigger: Trigger<BackpackAction>,
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backpack: Res<Backpack>,
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mut commands: Commands,
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mut state: ResMut<BackpackUiState>,
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) {
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if state.count == 0 {
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return;
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}
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let action = *trigger.event();
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if action == BackpackAction::OpenClose {
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state.open = !state.open;
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}
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if !state.open {
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return;
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}
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let mut changed = false;
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if action == BackpackAction::Left {
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if state.current_slot > 0 {
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state.current_slot -= 1;
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changed = true;
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}
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}
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if action == BackpackAction::Right {
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if state.current_slot < state.count.saturating_sub(1) {
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state.current_slot += 1;
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changed = true;
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}
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}
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if action == BackpackAction::Swap {
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commands.trigger(BackbackSwapEvent(state.current_slot));
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}
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if changed {
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sync(&backpack, &mut state);
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}
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}
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fn sync_on_change(backpack: Res<Backpack>, mut state: ResMut<BackpackUiState>) {
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if backpack.is_changed() {
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sync(&backpack, &mut state);
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}
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}
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fn sync(backpack: &Res<Backpack>, state: &mut ResMut<BackpackUiState>) {
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state.count = backpack.heads.len();
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state.scroll = state.scroll.min(state.count.saturating_sub(HEAD_SLOTS));
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if state.current_slot >= state.scroll + HEAD_SLOTS {
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state.scroll = state.current_slot.saturating_sub(HEAD_SLOTS - 1);
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}
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if state.current_slot < state.scroll {
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state.scroll = state.current_slot;
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}
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for i in 0..HEAD_SLOTS {
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if let Some(head) = backpack.heads.get(i + state.scroll) {
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state.heads[i] = Some(*head);
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} else {
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state.heads[i] = None;
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}
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}
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}
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38
src/backpack/mod.rs
Normal file
38
src/backpack/mod.rs
Normal file
@@ -0,0 +1,38 @@
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mod backpack_ui;
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use crate::heads_ui::HEAD_COUNT;
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use bevy::prelude::*;
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pub use backpack_ui::BackpackAction;
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#[derive(Clone, Copy, Debug)]
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pub struct BackpackHead {
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pub head: usize,
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pub health: f32,
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}
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#[derive(Resource, Default)]
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pub struct Backpack {
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pub heads: Vec<BackpackHead>,
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}
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#[derive(Event)]
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pub struct BackbackSwapEvent(pub usize);
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pub fn plugin(app: &mut App) {
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app.add_plugins(backpack_ui::plugin);
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app.add_systems(Startup, setup);
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}
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fn setup(mut commands: Commands) {
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commands.insert_resource(Backpack {
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heads: (0usize..HEAD_COUNT)
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.into_iter()
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.map(|i| BackpackHead {
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head: i,
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health: 1.,
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})
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.collect(),
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});
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}
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@@ -1,4 +1,4 @@
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use crate::{heads_ui::SwapHead, shooting::TriggerState};
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use crate::{backpack::BackpackAction, heads_ui::SelectActiveHead, shooting::TriggerState};
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use bevy::{
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input::{
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ButtonState,
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@@ -86,10 +86,22 @@ fn gamepad_controls(
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commands.trigger(TriggerState::Inactive);
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}
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if gamepad.just_pressed(GamepadButton::LeftTrigger) {
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commands.trigger(SwapHead::Left);
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commands.trigger(SelectActiveHead::Left);
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}
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if gamepad.just_pressed(GamepadButton::RightTrigger) {
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commands.trigger(SwapHead::Right);
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commands.trigger(SelectActiveHead::Right);
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}
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if gamepad.just_pressed(GamepadButton::DPadLeft) {
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commands.trigger(BackpackAction::Left);
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}
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if gamepad.just_pressed(GamepadButton::DPadRight) {
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commands.trigger(BackpackAction::Right);
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}
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if gamepad.just_pressed(GamepadButton::DPadDown) {
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commands.trigger(BackpackAction::Swap);
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}
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if gamepad.just_pressed(GamepadButton::DPadUp) {
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commands.trigger(BackpackAction::OpenClose);
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}
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if controls
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@@ -129,11 +141,24 @@ fn keyboard_controls(
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direction += Vec2::X;
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}
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if keyboard.just_pressed(KeyCode::KeyB) {
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commands.trigger(BackpackAction::OpenClose);
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}
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if keyboard.just_pressed(KeyCode::Enter) {
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commands.trigger(BackpackAction::Swap);
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}
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if keyboard.just_pressed(KeyCode::Comma) {
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commands.trigger(BackpackAction::Left);
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}
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if keyboard.just_pressed(KeyCode::Period) {
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commands.trigger(BackpackAction::Right);
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}
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if keyboard.just_pressed(KeyCode::KeyQ) {
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commands.trigger(SwapHead::Left);
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commands.trigger(SelectActiveHead::Left);
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}
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if keyboard.just_pressed(KeyCode::KeyE) {
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commands.trigger(SwapHead::Right);
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commands.trigger(SelectActiveHead::Right);
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}
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controls.keyboard_state.move_dir = direction;
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@@ -1,9 +1,14 @@
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use crate::{
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backpack::{BackbackSwapEvent, Backpack, BackpackHead},
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player::head_id_to_str,
|
||||
};
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||||
use bevy::prelude::*;
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||||
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use crate::player::head_id_to_str;
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pub static HEAD_COUNT: usize = 18;
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static HEAD_SLOTS: usize = 5;
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|
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#[derive(Event, Reflect)]
|
||||
pub enum SwapHead {
|
||||
pub enum SelectActiveHead {
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
@@ -21,12 +26,12 @@ struct HeadImage(pub usize);
|
||||
struct HeadDamage(pub usize);
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct HeadsImages {
|
||||
heads: Vec<Handle<Image>>,
|
||||
pub struct HeadsImages {
|
||||
pub heads: Vec<Handle<Image>>,
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
struct ActiveHeads {
|
||||
pub struct ActiveHeads {
|
||||
heads: [Option<usize>; 5],
|
||||
current_slot: usize,
|
||||
}
|
||||
@@ -37,8 +42,9 @@ pub struct HeadChanged(pub usize);
|
||||
pub fn plugin(app: &mut App) {
|
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app.register_type::<HeadDamage>();
|
||||
app.add_systems(Startup, setup);
|
||||
app.add_systems(Update, (update, swap_head_test));
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||||
app.add_observer(on_swap_head);
|
||||
app.add_systems(Update, update);
|
||||
app.add_observer(on_select_active_head);
|
||||
app.add_observer(on_swap_backpack);
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
@@ -56,7 +62,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
..default()
|
||||
})
|
||||
.with_children(|parent| {
|
||||
for i in 0..5 {
|
||||
for i in 0..HEAD_SLOTS {
|
||||
spawn_head_ui(
|
||||
parent,
|
||||
bg.clone(),
|
||||
@@ -68,7 +74,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
}
|
||||
});
|
||||
|
||||
let heads = (0usize..18)
|
||||
let heads = (0usize..HEAD_COUNT)
|
||||
.into_iter()
|
||||
.map(|i| asset_server.load(format!("ui/heads/{}.png", head_id_to_str(i))))
|
||||
.collect();
|
||||
@@ -87,7 +93,7 @@ fn spawn_head_ui(
|
||||
regular: Handle<Image>,
|
||||
selector: Handle<Image>,
|
||||
damage: Handle<Image>,
|
||||
head: usize,
|
||||
head_slot: usize,
|
||||
) {
|
||||
const SIZE: f32 = 90.0;
|
||||
const DAMAGE_SIZE: f32 = 74.0;
|
||||
@@ -109,7 +115,7 @@ fn spawn_head_ui(
|
||||
},
|
||||
Visibility::Hidden,
|
||||
ImageNode::new(selector),
|
||||
HeadSelector(head),
|
||||
HeadSelector(head_slot),
|
||||
));
|
||||
parent.spawn((
|
||||
Node {
|
||||
@@ -127,7 +133,7 @@ fn spawn_head_ui(
|
||||
},
|
||||
ImageNode::default(),
|
||||
Visibility::Hidden,
|
||||
HeadImage(head),
|
||||
HeadImage(head_slot),
|
||||
));
|
||||
parent.spawn((
|
||||
Node {
|
||||
@@ -145,7 +151,7 @@ fn spawn_head_ui(
|
||||
.with_children(|parent| {
|
||||
parent
|
||||
.spawn((
|
||||
HeadDamage(head),
|
||||
HeadDamage(head_slot),
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
display: Display::Block,
|
||||
@@ -162,25 +168,6 @@ fn spawn_head_ui(
|
||||
});
|
||||
}
|
||||
|
||||
fn swap_head_test(
|
||||
mut commands: Commands,
|
||||
mut active: ResMut<ActiveHeads>,
|
||||
keyboard: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keyboard.just_pressed(KeyCode::Comma) {
|
||||
let slot = active.current_slot;
|
||||
let current = active.heads[active.current_slot].unwrap();
|
||||
active.heads[slot] = Some((current + 17) % 18);
|
||||
commands.trigger(HeadChanged(active.heads[slot].unwrap()));
|
||||
}
|
||||
if keyboard.just_pressed(KeyCode::Period) {
|
||||
let slot = active.current_slot;
|
||||
let current = active.heads[active.current_slot].unwrap();
|
||||
active.heads[slot] = Some((current + 1) % 18);
|
||||
commands.trigger(HeadChanged(active.heads[slot].unwrap()));
|
||||
}
|
||||
}
|
||||
|
||||
fn update(
|
||||
res: Res<ActiveHeads>,
|
||||
heads_images: Res<HeadsImages>,
|
||||
@@ -206,15 +193,46 @@ fn update(
|
||||
}
|
||||
}
|
||||
|
||||
fn on_swap_head(trigger: Trigger<SwapHead>, mut commands: Commands, mut res: ResMut<ActiveHeads>) {
|
||||
fn on_select_active_head(
|
||||
trigger: Trigger<SelectActiveHead>,
|
||||
mut commands: Commands,
|
||||
mut res: ResMut<ActiveHeads>,
|
||||
) {
|
||||
match trigger.event() {
|
||||
SwapHead::Right => {
|
||||
res.current_slot = (res.current_slot + 1) % 5;
|
||||
SelectActiveHead::Right => {
|
||||
res.current_slot = (res.current_slot + 1) % HEAD_SLOTS;
|
||||
}
|
||||
SwapHead::Left => {
|
||||
res.current_slot = (res.current_slot + 4) % 5;
|
||||
SelectActiveHead::Left => {
|
||||
res.current_slot = (res.current_slot + (HEAD_SLOTS - 1)) % HEAD_SLOTS;
|
||||
}
|
||||
}
|
||||
|
||||
commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap()));
|
||||
}
|
||||
|
||||
fn on_swap_backpack(
|
||||
trigger: Trigger<BackbackSwapEvent>,
|
||||
mut commands: Commands,
|
||||
mut res: ResMut<ActiveHeads>,
|
||||
mut backpack: ResMut<Backpack>,
|
||||
) {
|
||||
let backpack_slot = trigger.event().0;
|
||||
|
||||
let head = backpack.heads.get(backpack_slot).unwrap();
|
||||
|
||||
let current_active_slot = res.current_slot;
|
||||
|
||||
let current_active_head = res.heads[current_active_slot];
|
||||
res.heads[current_active_slot] = Some(head.head);
|
||||
|
||||
if let Some(old_active) = current_active_head {
|
||||
backpack.heads[backpack_slot] = BackpackHead {
|
||||
head: old_active,
|
||||
health: 1.,
|
||||
};
|
||||
} else {
|
||||
backpack.heads.remove(backpack_slot);
|
||||
}
|
||||
|
||||
commands.trigger(HeadChanged(res.heads[res.current_slot].unwrap()));
|
||||
}
|
||||
|
||||
25
src/main.rs
25
src/main.rs
@@ -1,5 +1,6 @@
|
||||
mod aim;
|
||||
mod alien;
|
||||
mod backpack;
|
||||
mod billboards;
|
||||
mod camera;
|
||||
mod cash;
|
||||
@@ -94,6 +95,7 @@ fn main() {
|
||||
app.add_plugins(controls::plugin);
|
||||
app.add_plugins(sounds::plugin);
|
||||
app.add_plugins(camera::plugin);
|
||||
app.add_plugins(backpack::plugin);
|
||||
|
||||
app.insert_resource(AmbientLight {
|
||||
color: Color::WHITE,
|
||||
@@ -104,10 +106,7 @@ fn main() {
|
||||
|
||||
app.add_systems(Startup, (write_trenchbroom_config, music));
|
||||
app.add_systems(PostStartup, setup_scene);
|
||||
app.add_systems(
|
||||
Update,
|
||||
(set_materials_unlit, set_tonemapping, set_shadows, spawn_box),
|
||||
);
|
||||
app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
|
||||
|
||||
app.run();
|
||||
}
|
||||
@@ -137,24 +136,6 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||||
));
|
||||
}
|
||||
|
||||
fn spawn_box(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keys.just_pressed(KeyCode::Enter) {
|
||||
commands.spawn((
|
||||
RigidBody::Dynamic,
|
||||
Collider::cuboid(5.0, 5.0, 5.0),
|
||||
AngularVelocity(Vec3::new(2.5, 3.5, 1.5)),
|
||||
Mesh3d(meshes.add(Cuboid::from_length(5.0))),
|
||||
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
|
||||
Transform::from_xyz(0.0, 50.0, 0.0),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
fn music(asset_server: Res<AssetServer>, mut commands: Commands) {
|
||||
commands.spawn((
|
||||
AudioPlayer::new(asset_server.load("sfx/music/02.ogg")),
|
||||
|
||||
Reference in New Issue
Block a user