more clear splitting of visual stuff in client mod
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@@ -1,8 +1,11 @@
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use super::TriggerArrow;
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use crate::{
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GameState, billboards::Billboard, global_observer, heads_database::HeadsDatabase,
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hitpoints::Hit, loading_assets::GameAssets, physics_layers::GameLayer,
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utils::sprite_3d_animation::AnimationTimer,
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GameState, global_observer,
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heads_database::HeadsDatabase,
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hitpoints::Hit,
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loading_assets::GameAssets,
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physics_layers::GameLayer,
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utils::{Billboard, sprite_3d_animation::AnimationTimer},
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};
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use avian3d::prelude::*;
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use bevy::{light::NotShadowCaster, prelude::*};
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