more clear splitting of visual stuff in client mod

This commit is contained in:
2025-12-21 15:27:11 -05:00
parent 181b617620
commit e22fa8d134
20 changed files with 343 additions and 336 deletions

View File

@@ -1,8 +1,11 @@
use super::TriggerArrow;
use crate::{
GameState, billboards::Billboard, global_observer, heads_database::HeadsDatabase,
hitpoints::Hit, loading_assets::GameAssets, physics_layers::GameLayer,
utils::sprite_3d_animation::AnimationTimer,
GameState, global_observer,
heads_database::HeadsDatabase,
hitpoints::Hit,
loading_assets::GameAssets,
physics_layers::GameLayer,
utils::{Billboard, sprite_3d_animation::AnimationTimer},
};
use avian3d::prelude::*;
use bevy::{light::NotShadowCaster, prelude::*};