more clear splitting of visual stuff in client mod
This commit is contained in:
@@ -23,8 +23,7 @@ use crate::{
|
||||
player::{Player, PlayerBodyMesh},
|
||||
tick::GameTick,
|
||||
utils::{
|
||||
auto_rotate::AutoRotation, billboards::Billboard, squish_animation::SquishAnimation,
|
||||
trail::SpawnTrail,
|
||||
Billboard, auto_rotate::AutoRotation, squish_animation::SquishAnimation, trail::SpawnTrail,
|
||||
},
|
||||
};
|
||||
use avian3d::prelude::{
|
||||
@@ -105,7 +104,7 @@ pub fn plugin(app: &mut App) {
|
||||
.replicate_once::<PlayerBodyMesh>()
|
||||
.replicate_once::<Npc>()
|
||||
.replicate::<SquishAnimation>()
|
||||
.replicate_once::<Transform>()
|
||||
.replicate::<Transform>()
|
||||
.replicate_once::<SpawnTrail>()
|
||||
.replicate_as::<Visibility, SerVisibility>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user