character hierarchy system param

This commit is contained in:
2025-04-22 23:54:25 +02:00
parent cb8a2b26bf
commit e33882b348
2 changed files with 20 additions and 9 deletions

View File

@@ -4,7 +4,7 @@ mod thrown;
use crate::{
aim::AimTarget,
character::ProjectileOrigin,
character::CharacterHierarchy,
global_observer,
heads::ActiveHeads,
heads_database::HeadsDatabase,
@@ -86,8 +86,7 @@ fn on_trigger_state(
mut active_heads: Query<&mut ActiveHeads, With<Player>>,
heads_db: Res<HeadsDatabase>,
time: Res<Time>,
descendants: Query<&Children>,
projectile_origin: Query<&GlobalTransform, With<ProjectileOrigin>>,
character: CharacterHierarchy,
) {
if matches!(trigger.event(), TriggerState::Active) {
let Ok(mut active_heads) = active_heads.get_single_mut() else {
@@ -107,15 +106,13 @@ fn on_trigger_state(
return;
};
let Some(transform) = descendants
.iter_descendants(player)
.find_map(|child| projectile_origin.get(child).ok())
let Some(projectile_origin) = character
.projectile_origin(player)
.map(|origin| origin.translation())
else {
return;
};
let projectile_origin = transform.translation();
let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else {
return;
};

View File

@@ -1,5 +1,5 @@
use crate::{GameState, heads_database::HeadsDatabase, loading_assets::GameAssets};
use bevy::{prelude::*, utils::HashMap};
use bevy::{ecs::system::SystemParam, prelude::*, utils::HashMap};
use std::time::Duration;
#[derive(Component, Debug)]
@@ -8,6 +8,20 @@ pub struct ProjectileOrigin;
#[derive(Component, Debug)]
pub struct AnimatedCharacter(pub usize);
#[derive(SystemParam)]
pub struct CharacterHierarchy<'w, 's> {
descendants: Query<'w, 's, &'static Children>,
projectile_origin: Query<'w, 's, &'static GlobalTransform, With<ProjectileOrigin>>,
}
impl CharacterHierarchy<'_, '_> {
pub fn projectile_origin(&self, entity: Entity) -> Option<&GlobalTransform> {
self.descendants
.iter_descendants(entity)
.find_map(|child| self.projectile_origin.get(child).ok())
}
}
#[derive(Component, Debug, Reflect)]
#[reflect(Component)]
pub struct CharacterAnimations {