Simple ai shooting PoC (#23)
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@@ -1,6 +1,7 @@
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use avian3d::prelude::PhysicsLayer;
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use bevy::reflect::Reflect;
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#[derive(PhysicsLayer, Clone, Copy, Debug, Default)]
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#[derive(PhysicsLayer, Clone, Copy, Debug, Default, Reflect)]
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pub enum GameLayer {
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#[default]
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Level,
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