allow local netcode multiplayer
* fix crashing when steam client not available * allow more than 1 connected player * disable settings persistence when in dbg
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@@ -98,7 +98,7 @@ fn open_renet_server(
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let server_config = bevy_replicon_renet::netcode::ServerConfig {
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current_time,
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max_clients: 1,
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max_clients: 8,
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protocol_id: 0,
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authentication: bevy_replicon_renet::netcode::ServerAuthentication::Unsecure,
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public_addresses: Default::default(),
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