cutscene cam movement animation
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
DebugVisuals,
|
||||
tb_entities::{CameraTarget, CutsceneCamera},
|
||||
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_trenchbroom::class::Target;
|
||||
@@ -14,7 +14,8 @@ enum CutsceneState {
|
||||
None,
|
||||
Playing {
|
||||
timer: Timer,
|
||||
camera: Transform,
|
||||
camera_start: Transform,
|
||||
camera_end: Transform,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -29,12 +30,14 @@ fn on_start_cutscene(
|
||||
mut res: ResMut<DebugVisuals>,
|
||||
mut cutscene_state: ResMut<CutsceneState>,
|
||||
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
|
||||
cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
|
||||
cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
|
||||
) {
|
||||
let cutscene = trigger.event().0.clone();
|
||||
|
||||
res.cam_follow = false;
|
||||
|
||||
// asumes `name` and `targetname` are equal
|
||||
let Some((t, _, target)) = cutscenes
|
||||
.iter()
|
||||
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
|
||||
@@ -42,6 +45,12 @@ fn on_start_cutscene(
|
||||
return;
|
||||
};
|
||||
|
||||
let move_end = cutscene_movement
|
||||
.iter()
|
||||
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
|
||||
.map(|(t, _, _)| t.clone())
|
||||
.unwrap_or_else(|| t.clone());
|
||||
|
||||
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
|
||||
camera_target.targetname == target.target.clone().unwrap_or_default()
|
||||
}) else {
|
||||
@@ -50,7 +59,8 @@ fn on_start_cutscene(
|
||||
|
||||
*cutscene_state = CutsceneState::Playing {
|
||||
timer: Timer::from_seconds(2.0, TimerMode::Once),
|
||||
camera: t.looking_at(target.translation, Vec3::Y),
|
||||
camera_start: t.looking_at(target.translation, Vec3::Y),
|
||||
camera_end: move_end.looking_at(target.translation, Vec3::Y),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -60,11 +70,27 @@ fn update(
|
||||
mut cam: Query<&mut Transform, With<Camera>>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if let CutsceneState::Playing { timer, camera } = &mut *cutscene_state {
|
||||
if let CutsceneState::Playing {
|
||||
timer,
|
||||
camera_start,
|
||||
camera_end,
|
||||
} = &mut *cutscene_state
|
||||
{
|
||||
res.cam_follow = false;
|
||||
timer.tick(time.delta());
|
||||
|
||||
*cam.single_mut() = *camera;
|
||||
let t = Transform::from_translation(
|
||||
camera_start
|
||||
.translation
|
||||
.lerp(camera_end.translation, timer.fraction()),
|
||||
)
|
||||
.with_rotation(
|
||||
camera_start
|
||||
.rotation
|
||||
.lerp(camera_end.rotation, timer.fraction()),
|
||||
);
|
||||
|
||||
*cam.single_mut() = t;
|
||||
|
||||
if timer.finished() {
|
||||
res.cam_follow = true;
|
||||
|
||||
@@ -24,7 +24,7 @@ fn on_key(trigger: Trigger<KeyCollected>, mut commands: Commands, asset_server:
|
||||
commands.trigger(TriggerMovableEvent(entities));
|
||||
}
|
||||
"fence_shaft" => {
|
||||
commands.trigger(StartCutscene("fence_02".to_string()));
|
||||
commands.trigger(StartCutscene("cutscene_02".to_string()));
|
||||
|
||||
//TODO: put into a sound effects system
|
||||
commands.spawn((
|
||||
|
||||
@@ -100,8 +100,14 @@ pub struct CameraTarget {
|
||||
#[require(Transform, Target)]
|
||||
pub struct CutsceneCamera {
|
||||
pub name: String,
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform, Target)]
|
||||
pub struct CutsceneCameraMovementEnd;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
|
||||
Reference in New Issue
Block a user