cutscene cam movement animation

This commit is contained in:
2025-03-15 12:32:10 +01:00
parent ced4595f8b
commit f189826700
5 changed files with 53 additions and 7 deletions

View File

@@ -1,6 +1,6 @@
use crate::{
DebugVisuals,
tb_entities::{CameraTarget, CutsceneCamera},
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
};
use bevy::prelude::*;
use bevy_trenchbroom::class::Target;
@@ -14,7 +14,8 @@ enum CutsceneState {
None,
Playing {
timer: Timer,
camera: Transform,
camera_start: Transform,
camera_end: Transform,
},
}
@@ -29,12 +30,14 @@ fn on_start_cutscene(
mut res: ResMut<DebugVisuals>,
mut cutscene_state: ResMut<CutsceneState>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
) {
let cutscene = trigger.event().0.clone();
res.cam_follow = false;
// asumes `name` and `targetname` are equal
let Some((t, _, target)) = cutscenes
.iter()
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
@@ -42,6 +45,12 @@ fn on_start_cutscene(
return;
};
let move_end = cutscene_movement
.iter()
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
.map(|(t, _, _)| t.clone())
.unwrap_or_else(|| t.clone());
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
camera_target.targetname == target.target.clone().unwrap_or_default()
}) else {
@@ -50,7 +59,8 @@ fn on_start_cutscene(
*cutscene_state = CutsceneState::Playing {
timer: Timer::from_seconds(2.0, TimerMode::Once),
camera: t.looking_at(target.translation, Vec3::Y),
camera_start: t.looking_at(target.translation, Vec3::Y),
camera_end: move_end.looking_at(target.translation, Vec3::Y),
};
}
@@ -60,11 +70,27 @@ fn update(
mut cam: Query<&mut Transform, With<Camera>>,
time: Res<Time>,
) {
if let CutsceneState::Playing { timer, camera } = &mut *cutscene_state {
if let CutsceneState::Playing {
timer,
camera_start,
camera_end,
} = &mut *cutscene_state
{
res.cam_follow = false;
timer.tick(time.delta());
*cam.single_mut() = *camera;
let t = Transform::from_translation(
camera_start
.translation
.lerp(camera_end.translation, timer.fraction()),
)
.with_rotation(
camera_start
.rotation
.lerp(camera_end.rotation, timer.fraction()),
);
*cam.single_mut() = t;
if timer.finished() {
res.cam_follow = true;