cutscene cam movement animation
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@@ -997,9 +997,10 @@
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{
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"classname" "cutscene_camera"
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"origin" "792 5464 1224"
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"name" "fence_02"
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"name" "cutscene_02"
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"angles" "0 90 0"
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"target" "cam_target_02"
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"targetname" "cutscene_02"
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}
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// entity 28
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{
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@@ -1037,3 +1038,11 @@
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"origin" "1176 6872 -264"
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"targetname" "cam_target_02"
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}
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// entity 31
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{
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"classname" "cutscene_camera_movement_end"
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"origin" "696 6888 1224"
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"name" "cutscene_02_end"
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"angles" "0 90 0"
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"target" "cutscene_02"
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}
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@@ -1,6 +1,6 @@
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use crate::{
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DebugVisuals,
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tb_entities::{CameraTarget, CutsceneCamera},
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tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
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};
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use bevy::prelude::*;
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use bevy_trenchbroom::class::Target;
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@@ -14,7 +14,8 @@ enum CutsceneState {
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None,
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Playing {
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timer: Timer,
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camera: Transform,
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camera_start: Transform,
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camera_end: Transform,
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},
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}
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@@ -29,12 +30,14 @@ fn on_start_cutscene(
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mut res: ResMut<DebugVisuals>,
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mut cutscene_state: ResMut<CutsceneState>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
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cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
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cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
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) {
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let cutscene = trigger.event().0.clone();
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res.cam_follow = false;
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// asumes `name` and `targetname` are equal
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let Some((t, _, target)) = cutscenes
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.iter()
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.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
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@@ -42,6 +45,12 @@ fn on_start_cutscene(
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return;
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};
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let move_end = cutscene_movement
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.iter()
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.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
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.map(|(t, _, _)| t.clone())
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.unwrap_or_else(|| t.clone());
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let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
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camera_target.targetname == target.target.clone().unwrap_or_default()
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}) else {
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@@ -50,7 +59,8 @@ fn on_start_cutscene(
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*cutscene_state = CutsceneState::Playing {
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timer: Timer::from_seconds(2.0, TimerMode::Once),
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camera: t.looking_at(target.translation, Vec3::Y),
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camera_start: t.looking_at(target.translation, Vec3::Y),
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camera_end: move_end.looking_at(target.translation, Vec3::Y),
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};
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}
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@@ -60,11 +70,27 @@ fn update(
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mut cam: Query<&mut Transform, With<Camera>>,
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time: Res<Time>,
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) {
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if let CutsceneState::Playing { timer, camera } = &mut *cutscene_state {
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if let CutsceneState::Playing {
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timer,
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camera_start,
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camera_end,
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} = &mut *cutscene_state
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{
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res.cam_follow = false;
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timer.tick(time.delta());
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*cam.single_mut() = *camera;
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let t = Transform::from_translation(
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camera_start
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.translation
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.lerp(camera_end.translation, timer.fraction()),
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)
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.with_rotation(
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camera_start
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.rotation
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.lerp(camera_end.rotation, timer.fraction()),
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);
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*cam.single_mut() = t;
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if timer.finished() {
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res.cam_follow = true;
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@@ -24,7 +24,7 @@ fn on_key(trigger: Trigger<KeyCollected>, mut commands: Commands, asset_server:
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commands.trigger(TriggerMovableEvent(entities));
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}
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"fence_shaft" => {
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commands.trigger(StartCutscene("fence_02".to_string()));
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commands.trigger(StartCutscene("cutscene_02".to_string()));
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//TODO: put into a sound effects system
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commands.spawn((
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@@ -100,8 +100,14 @@ pub struct CameraTarget {
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#[require(Transform, Target)]
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pub struct CutsceneCamera {
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pub name: String,
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pub targetname: String,
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}
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#[derive(PointClass, Component, Reflect, Default)]
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#[reflect(Component)]
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#[require(Transform, Target)]
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pub struct CutsceneCameraMovementEnd;
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#[derive(PointClass, Component, Reflect, Default)]
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#[reflect(Component)]
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#[require(Transform)]
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@@ -72,6 +72,11 @@
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@PointClass base(transform, target) = cutscene_camera
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[
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name(string) : "name" : "" : ""
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targetname(string) : "targetname" : "" : ""
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]
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@PointClass base(transform, target) = cutscene_camera_movement_end
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[
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]
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@PointClass base(transform) model({ "path": "models/alien_naked.glb" }) = enemy_spawn
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