animated sprite impact effect
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@@ -27,6 +27,7 @@ use bevy::prelude::*;
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use bevy::render::view::ColorGrading;
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use bevy::scene::SceneInstanceReady;
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use bevy_polyline::PolylinePlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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use control::controller::CharacterControllerPlugin;
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use physics_layers::GameLayer;
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@@ -65,6 +66,7 @@ fn main() {
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app.add_plugins(PhysicsPlugins::default());
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app.add_plugins(CharacterControllerPlugin);
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app.add_plugins(PolylinePlugin);
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app.add_plugins(Sprite3dPlugin);
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app.add_plugins(TrenchBroomPlugin(TrenchBroomConfig::new("hedz")));
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#[cfg(feature = "dbg")]
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