Refactor controls (#14)
* Move controls * Use system sets * Use control states for controller * Unite controls * move collisions part * Right deadzone as well * Remove comment
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::{controller::PlayerMovement, controls::Controls, physics_layers::GameLayer};
|
||||
use crate::{control::Controls, control::controller::PlayerMovement, physics_layers::GameLayer};
|
||||
|
||||
#[derive(Component, Reflect, Debug)]
|
||||
pub struct CameraTarget;
|
||||
|
||||
Reference in New Issue
Block a user