Refactor controls (#14)

* Move controls

* Use system sets

* Use control states for controller

* Unite controls

* move collisions part

* Right deadzone as well

* Remove comment
This commit is contained in:
GitGhillie
2025-03-22 20:32:09 +01:00
committed by GitHub
parent e21efb9bdb
commit f6b640d06c
8 changed files with 555 additions and 582 deletions

View File

@@ -4,8 +4,7 @@ mod backpack;
mod billboards;
mod camera;
mod cash;
mod controller;
mod controls;
mod control;
mod cutscene;
mod gates;
mod heads_ui;
@@ -28,7 +27,7 @@ use bevy::prelude::*;
use bevy::render::view::ColorGrading;
use bevy::scene::SceneInstanceReady;
use bevy_trenchbroom::prelude::*;
use controller::CharacterControllerPlugin;
use control::controller::CharacterControllerPlugin;
use physics_layers::GameLayer;
#[derive(Resource, Reflect, Debug)]
@@ -92,7 +91,7 @@ fn main() {
app.add_plugins(keys::plugin);
app.add_plugins(squish_animation::plugin);
app.add_plugins(cutscene::plugin);
app.add_plugins(controls::plugin);
app.add_plugins(control::plugin);
app.add_plugins(sounds::plugin);
app.add_plugins(camera::plugin);
app.add_plugins(backpack::plugin);