Refactor controls (#14)
* Move controls * Use system sets * Use control states for controller * Unite controls * move collisions part * Right deadzone as well * Remove comment
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@@ -4,8 +4,7 @@ mod backpack;
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mod billboards;
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mod camera;
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mod cash;
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mod controller;
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mod controls;
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mod control;
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mod cutscene;
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mod gates;
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mod heads_ui;
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@@ -28,7 +27,7 @@ use bevy::prelude::*;
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use bevy::render::view::ColorGrading;
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use bevy::scene::SceneInstanceReady;
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use bevy_trenchbroom::prelude::*;
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use controller::CharacterControllerPlugin;
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use control::controller::CharacterControllerPlugin;
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use physics_layers::GameLayer;
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#[derive(Resource, Reflect, Debug)]
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@@ -92,7 +91,7 @@ fn main() {
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app.add_plugins(keys::plugin);
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app.add_plugins(squish_animation::plugin);
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app.add_plugins(cutscene::plugin);
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app.add_plugins(controls::plugin);
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app.add_plugins(control::plugin);
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app.add_plugins(sounds::plugin);
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app.add_plugins(camera::plugin);
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app.add_plugins(backpack::plugin);
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