Refactor controls (#14)
* Move controls * Use system sets * Use control states for controller * Unite controls * move collisions part * Right deadzone as well * Remove comment
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@@ -2,8 +2,8 @@ use crate::{
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alien::{ALIEN_ASSET_PATH, Animations},
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camera::{CameraArmRotation, CameraTarget},
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cash::{Cash, CashCollectEvent},
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controller::{CharacterControllerBundle, PlayerMovement},
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controls::Controls,
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control::Controls,
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control::controller::{CharacterControllerBundle, PlayerMovement},
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heads_ui::HeadChanged,
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physics_layers::GameLayer,
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tb_entities::SpawnPoint,
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