Kinematic character controller (#11)
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@@ -1,7 +1,7 @@
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use avian3d::prelude::*;
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use bevy::prelude::*;
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use crate::{controls::Controls, physics_layers::GameLayer, player::PlayerMovement};
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use crate::{controller::PlayerMovement, controls::Controls, physics_layers::GameLayer};
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#[derive(Component, Reflect, Debug)]
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pub struct CameraTarget;
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