sound effects of reloading
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@@ -19,6 +19,11 @@ pub struct AudioAssets {
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#[asset(path = "sfx/ui/selection.ogg")]
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pub selection: Handle<AudioSource>,
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#[asset(path = "sfx/ui/invalid.ogg")]
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pub invalid: Handle<AudioSource>,
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#[asset(path = "sfx/ui/reloaded.ogg")]
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pub reloaded: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/throw.ogg")]
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pub throw: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/throw-explosion.ogg")]
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