code sharing for steam setup

+ strip server a bit more
This commit is contained in:
2025-07-05 17:53:54 +01:00
parent 132db8dbe8
commit f993c6f7de
6 changed files with 107 additions and 246 deletions

View File

@@ -1,4 +1,5 @@
mod debug;
mod steam;
mod ui;
use crate::utils::{auto_rotate, explosions};
@@ -11,14 +12,12 @@ use bevy::{
};
use bevy_common_assets::ron::RonAssetPlugin;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_steamworks::{Client, FriendFlags, SteamworksEvent, SteamworksPlugin};
use bevy_trenchbroom::prelude::*;
use bevy_ui_gradients::UiGradientsPlugin;
use camera::MainCamera;
use heads_database::HeadDatabaseAsset;
use loading_assets::AudioAssets;
use shared::*;
use std::io::{Read, Write};
use utils::{billboards, sprite_3d_animation, squish_animation, trail};
fn main() {
@@ -52,22 +51,7 @@ fn main() {
}),
);
let app_id = 1603000;
// should only be done in production builds
#[cfg(not(debug_assertions))]
if steamworks::restart_app_if_necessary(app_id.into()) {
info!("Restarting app via steam");
return;
}
match SteamworksPlugin::init_app(app_id) {
Ok(plugin) => {
app.add_plugins(plugin);
}
Err(e) => {
warn!("steam init error: {e:?}");
}
};
app.add_plugins(steam::plugin);
app.add_plugins(
bevy_debug_log::LogViewerPlugin::default()
@@ -143,81 +127,13 @@ fn main() {
//TODO: let user control this
app.insert_resource(GlobalVolume::new(Volume::Linear(0.4)));
app.add_systems(
Startup,
(
write_trenchbroom_config,
(steam_system, steam_events)
.chain()
.run_if(resource_exists::<Client>),
),
);
app.add_systems(Startup, write_trenchbroom_config);
app.add_systems(OnEnter(GameState::Playing), music);
app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
app.run();
}
fn steam_events(mut events: EventReader<SteamworksEvent>) {
for e in events.read() {
info!("steam ev: {:?}", e);
}
}
fn steam_system(steam_client: Res<Client>) {
steam_client.matchmaking().request_lobby_list(|list| {
let Ok(list) = list else { return };
info!("lobby list: [{}]", list.len());
for (i, l) in list.iter().enumerate() {
info!("lobby [{i}]: {:?}", l);
}
});
steam_client
.matchmaking()
.create_lobby(
steamworks::LobbyType::FriendsOnly,
4,
|result| match result {
Ok(lobby_id) => {
info!("Created lobby with ID: {:?}", lobby_id);
}
Err(e) => error!("Failed to create lobby: {}", e),
},
);
for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
info!(
"Steam Friend: {:?} - {}({:?})",
friend.id(),
friend.name(),
friend.state()
);
}
steam_client
.remote_storage()
.set_cloud_enabled_for_app(true);
let f = steam_client.remote_storage().file("hedz_data.dat");
if f.exists() {
let mut buf = String::new();
if let Err(e) = f.read().read_to_string(&mut buf) {
error!("File read error: {}", e);
} else {
info!("File content: {}", buf);
}
} else {
info!("File does not exist");
if let Err(e) = f.write().write_all(String::from("hello world").as_bytes()) {
error!("steam cloud error: {}", e);
} else {
info!("steam cloud saved");
}
}
}
fn music(assets: Res<AudioAssets>, mut commands: Commands) {
commands.spawn((
Name::new("sfx-music"),