UiActiveHeads can be a local player resource only
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@@ -16,7 +16,7 @@ use crate::{
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cutscene::StartCutscene,
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global_observer,
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head::ActiveHead,
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heads::{ActiveHeads, heads_ui::UiActiveHeads},
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heads::ActiveHeads,
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hitpoints::Hitpoints,
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npc::Npc,
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platforms::ActivePlatform,
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@@ -107,7 +107,6 @@ pub fn plugin(app: &mut App) {
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.replicate::<SquishAnimation>()
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.replicate_once::<Transform>()
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.replicate_once::<SpawnTrail>()
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.replicate::<UiActiveHeads>()
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.replicate_as::<Visibility, SerVisibility>();
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app.replicate_once::<ThrownProjectile>()
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