Switch to replicon (#80)
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@@ -1,5 +1,4 @@
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use bevy::prelude::*;
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use lightyear::prelude::input::native::ActionState;
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use shared::{
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GameState,
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control::{ControlState, ControllerSet, LookDirMovement},
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@@ -18,13 +17,11 @@ pub fn plugin(app: &mut App) {
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}
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fn rotate_rig(
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actions: Query<&ActionState<ControlState>>,
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controls: Res<ControlState>,
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look_dir: Res<LookDirMovement>,
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mut player: Query<(&mut Transform, &ChildOf), With<PlayerBodyMesh>>,
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mut player: Query<&mut Transform, With<PlayerBodyMesh>>,
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) {
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for (mut rig_transform, child_of) in player.iter_mut() {
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let controls = actions.get(child_of.parent()).unwrap();
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for mut rig_transform in player.iter_mut() {
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if controls.view_mode {
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continue;
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}
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