proper cash heal calc
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@@ -8,6 +8,12 @@ pub fn plugin(app: &mut App) {
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global_observer!(app, on_heal_trigger);
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}
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#[derive(Debug, PartialEq, Eq)]
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struct HealAction {
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cost: i32,
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damage_healed: u32,
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}
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fn on_heal_trigger(
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_trigger: Trigger<TriggerCashHeal>,
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mut cmds: Commands,
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@@ -18,19 +24,58 @@ fn on_heal_trigger(
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return;
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};
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if hp.max() {
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if hp.max() || cash.cash == 0 {
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return;
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}
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let cost = 10;
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let action = heal(cash.cash, hp.get().1 - hp.get().0);
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if cash.cash < cost {
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return;
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}
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hp.heal(action.damage_healed);
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hp.set_health(100);
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cash.cash = cash.cash.saturating_sub(cost);
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cash.cash = cash.cash.saturating_sub(action.cost);
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//TODO: trigger ui cost animation
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cmds.trigger(PlaySound::CashHeal);
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}
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fn heal(cash: i32, damage: u32) -> HealAction {
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let cost = (damage as f32 / 10. * 25.) as i32;
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if cash >= cost {
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HealAction {
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cost,
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damage_healed: damage,
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}
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} else {
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let damage_healed = (cash as f32 * 10. / 25.) as u32;
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HealAction {
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cost: cash,
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damage_healed,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_heal() {
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assert_eq!(
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heal(100, 10),
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HealAction {
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cost: 25,
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damage_healed: 10
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}
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);
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assert_eq!(
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heal(100, 90),
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HealAction {
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cost: 100,
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damage_healed: 40
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}
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);
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}
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}
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@@ -29,6 +29,10 @@ impl Hitpoints {
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self.current = v;
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}
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pub fn heal(&mut self, v: u32) {
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self.current += v;
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}
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pub fn get(&self) -> (u32, u32) {
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(self.current, self.max)
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}
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