25 Commits

Author SHA1 Message Date
PROMETHIA-27
b83e506a4d Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72)

* get bevy 0.17 compiling and running

* try to fix CI breaking from const assertion for client/server features

* fix `bin` -> `lib` for `shared` in CI

* typo

* fix some collider issues (#73)

* Physics/controller improvements (#74)

* trying to fix physics prediction

* fixed prediction desync

* substantial controller improvements

* Finish off main bevy 0.17 migration (#75)

* fix lookdir issues
- airplane moving backwards
- player model facing backwards
- camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards
- firing without a target now respects lookdir

* fix aim targeting

* migrate to bevy_trenchbroom 0.10 crates release

* fixed colliders not being adjusted out of worldspace

* predict platforms to stop constant rollbacks while riding them

* fix key/head drop visuals not working

* Fix key/head drop random initial force

* fixed static head drops duplicating

* fix platform velocity inheritance

* fix thrown projectiles not autorotating

* fix inconsistent explosion animations

* update avian3d to 0.4.1

* fix controller snapping to fixed angle upon switching heads

* clean up commented code

* fix broken physics positions

* Clean comments, fix warnings (#77)

* clean comments, fix warnings

* fix missing import

* steamworks 162 libs

* fix mouselook

---------

Co-authored-by: extrawurst <mail@rusticorn.com>
2025-11-15 09:16:38 -05:00
241b96fcc7 spawn npcs in order 2025-06-21 12:06:56 +02:00
97929504cc secret heads and collecting sound 2025-05-22 22:42:12 +02:00
extrawurst
c69a528625 Avian & BTB upgrade (#40) 2025-05-13 23:25:58 +02:00
extrawurst
11568d57ed Bevy 0.16 upgrade (#24) 2025-04-29 00:14:25 +02:00
c37dd64221 simple rotate to player ai while engaging 2025-04-27 18:46:11 +02:00
965826155f simple water 2025-04-09 11:23:19 +02:00
f189826700 cutscene cam movement animation 2025-03-15 12:32:10 +01:00
ced4595f8b cutscene camera editor defined target 2025-03-15 10:37:34 +01:00
5ba25edbdf second key and fence 2025-03-14 21:57:37 +01:00
f8207f69b3 support cutscene camera 2025-03-13 23:50:39 +01:00
c358108c56 enemy can drop key 2025-03-13 11:05:56 +01:00
a6a918f842 enemies spawn with heads 2025-03-09 21:21:38 +01:00
2a611c9eaa gate open animation using new movables 2025-03-09 21:06:51 +01:00
75f7b1c7b3 updates 2025-03-08 22:18:06 +01:00
15feef7f82 platforms wip 2025-03-08 22:00:13 +01:00
99a9d2b374 use origin instead of pivot
and use trimesh instead of convex
2025-03-08 19:48:41 +01:00
6cf7216ef4 use num1 to open gates 2025-03-08 15:04:15 +01:00
ded4c5084c cash and enemy spawnpoints 2025-03-04 00:10:57 +01:00
d463d5d146 proper crate texture
named entity example
2025-03-01 00:49:28 +01:00
13824c1445 upgrade and scaling hack removal 2025-02-27 22:19:55 +01:00
516ff8a979 add physics 2025-02-27 21:06:51 +01:00
3819bde882 support setting spawn point 2025-02-27 14:33:53 +01:00
d08708d313 fix ordering in fgd 2025-02-26 16:12:30 +01:00
931d0c2bf3 initial commit 2025-02-26 15:51:59 +01:00