410 Commits

Author SHA1 Message Date
9aed0e9381 rename client back to hedz_reloaded 2025-06-28 23:21:46 +02:00
PROMETHIA-27
b93c0e4d96 Split crate into shared logic library and binary crate (#52) 2025-06-28 22:53:40 +02:00
extrawurst
5d00cede94 Sync projectiles animations (#51) 2025-06-25 17:17:21 +02:00
63dea78c4f better projectile origin 2025-06-25 15:52:35 +02:00
9a1d4648c0 new models 2025-06-25 14:32:35 +02:00
f45a0bdc1b new models 2025-06-24 18:53:46 +02:00
894f4b1214 new models 2025-06-24 18:52:35 +02:00
05d32c943d fix camera angles to prevent char from disappearing 2025-06-24 17:42:36 +02:00
PROMETHIA-27
6e23d12655 Constant interpolated animation transitions (#50)
* Set transition duration to 0s

* use Duration::ZERO
2025-06-23 23:46:45 +02:00
2add5f627b fix switching controller on NPC spawning 2025-06-23 22:23:05 +02:00
c1bf090247 new fixed animation interpolation 2025-06-23 18:49:37 +02:00
d04c5eb84f hammer thrower can also not be interrupted 2025-06-23 18:13:25 +02:00
PROMETHIA-27
376ae8c770 Uninterruptible shooting animations (#49) 2025-06-23 14:06:36 +02:00
b5d15187dd fmt 2025-06-23 13:37:10 +02:00
PROMETHIA-27
8cb7e46d97 commit rustfmt.toml (#48) 2025-06-23 12:29:55 +02:00
4cb7167e09 cleanup warningd 2025-06-23 12:27:49 +02:00
PROMETHIA-27
3997beee03 Wiring up animations (#47) 2025-06-23 12:02:26 +02:00
1aa83320b6 cleanup 2025-06-23 00:08:32 +02:00
7700d4bef9 beaming in characters 2025-06-23 00:05:24 +02:00
241b96fcc7 spawn npcs in order 2025-06-21 12:06:56 +02:00
extrawurst
28ad53fd68 Player can loose head (#46) 2025-06-20 17:35:00 +02:00
a8f2116804 support empty head slots 2025-06-20 17:19:28 +02:00
66cbff654f add test character line up 2025-06-20 12:42:13 +02:00
extrawurst
ae18353163 New animations (#45) 2025-06-20 01:48:28 +02:00
99eb0bf9c8 use observable collision events
to simplify key/head_drop collecting
2025-06-20 00:39:33 +02:00
PROMETHIA-27
71d43767bd tune flying controls (#44) 2025-06-19 09:38:25 +02:00
PROMETHIA-27
e1abb02cb8 Fix character controller jitter (#43)
* fix jitter while moving character controller

* added transform interpolation to character controller
2025-06-19 09:27:59 +02:00
extrawurst
a2ea917c1e use happy_feet as kinematic character controller (#42) 2025-06-17 21:27:20 +02:00
580419e823 all head_drop icons 2025-06-12 20:04:25 +02:00
4116c4a939 all abilities for level 1 2025-06-09 22:12:55 +02:00
80725e0e84 more head_drops 2025-06-09 22:08:15 +02:00
59c5b1f808 unify explosion handling 2025-06-09 22:02:17 +02:00
69e112082a remove hack 2025-06-09 00:09:55 +02:00
703600060b clippy 2025-06-08 23:59:19 +02:00
00c2c08f06 curver ability 2025-06-08 23:58:03 +02:00
8da601e557 more head types 2025-06-06 14:29:27 +02:00
e9f78f25ff some more head drops 2025-06-06 10:36:26 +02:00
6e8e995da5 use different head drop meshes 2025-06-06 10:15:45 +02:00
67320b3be4 new static props 2025-06-06 09:31:19 +02:00
fb1c004f8c use remade soundtrack 2025-06-05 13:10:36 +02:00
b661844107 btb update 2025-05-26 00:47:29 +02:00
bdb0cdd04a update trenchbroom 2025-05-26 00:44:38 +02:00
15059cc6ce update to origin dep again 2025-05-24 22:24:06 +02:00
97929504cc secret heads and collecting sound 2025-05-22 22:42:12 +02:00
6a82d294de fix naming 2025-05-22 22:23:50 +02:00
c2194d1c0b more sounds 2025-05-22 22:21:42 +02:00
d6b9d5c968 rename 2025-05-22 22:21:21 +02:00
16aaf2a961 update to BTB release! 2025-05-16 14:27:21 +02:00
extrawurst
c69a528625 Avian & BTB upgrade (#40) 2025-05-13 23:25:58 +02:00
334eacfd1c can use shoot pose 2025-05-10 00:19:58 +02:00