extrawurst
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11568d57ed
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Bevy 0.16 upgrade (#24)
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2025-04-29 00:14:25 +02:00 |
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extrawurst
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c9f17e4130
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simple missile ability and sound (#38)
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2025-04-27 23:03:18 +02:00 |
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e33882b348
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character hierarchy system param
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2025-04-22 23:54:25 +02:00 |
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extrawurst
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cb8a2b26bf
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use ProjectileOrigin joint (#36)
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2025-04-22 23:08:39 +02:00 |
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0437f82957
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cleanup
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2025-04-18 23:53:36 +02:00 |
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extrawurst
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7cb2475d9b
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damage per head (#32)
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2025-04-18 23:48:44 +02:00 |
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extrawurst
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68ea17a93a
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arrow ability (#29)
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2025-04-18 18:04:53 +02:00 |
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extrawurst
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248f92be27
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npc reloading (#28)
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2025-04-15 08:30:41 +02:00 |
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dab4ea0656
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refactor heads-db and added plane controls
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2025-04-12 16:19:14 +02:00 |
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9df3c00abb
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head database for aim and ai
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2025-04-11 18:35:59 +02:00 |
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806d10e1bd
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different head different range
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2025-04-11 11:33:48 +03:00 |
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ae8026588b
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support multiple thrown projectiles
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2025-04-08 10:51:46 +02:00 |
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extrawurst
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ddc57ec1e8
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single global observers root node (#25)
plus auto name observer macro `global_observer`
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2025-04-07 18:22:29 +02:00 |
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extrawurst
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e49373061e
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Simple ai shooting PoC (#23)
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2025-04-04 23:00:15 +02:00 |
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f74e9261d9
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heal for cash
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2025-04-02 11:48:59 +08:00 |
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4652bc4563
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player can take damage
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2025-04-02 11:33:01 +08:00 |
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f967b1b0da
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sound effects of reloading
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2025-04-02 02:22:12 +08:00 |
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01f8128e5f
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relaod mechanic
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2025-04-02 02:15:43 +08:00 |
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9aaa015bd6
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heads module
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2025-04-02 01:43:56 +08:00 |
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01e6e944d3
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ammo system
* heads have abilities
* health and ammo shows in ui
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2025-04-02 01:35:02 +08:00 |
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extrawurst
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1fa1b110db
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Throw projectile (#19)
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2025-03-28 00:21:23 +08:00 |
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