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2a611c9eaa
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gate open animation using new movables
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2025-03-09 21:06:51 +01:00 |
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da7bbaa64a
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propper map based platform movement
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2025-03-08 23:53:17 +01:00 |
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6bbc718eba
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work in progress platform
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2025-03-08 23:25:51 +01:00 |
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15feef7f82
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platforms wip
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2025-03-08 22:00:13 +01:00 |
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99a9d2b374
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use origin instead of pivot
and use trimesh instead of convex
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2025-03-08 19:48:41 +01:00 |
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6cf7216ef4
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use num1 to open gates
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2025-03-08 15:04:15 +01:00 |
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86b1ed988e
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more crates and fences
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2025-03-08 08:33:04 +01:00 |
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0e2b575620
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fence named entity
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2025-03-06 16:02:47 +01:00 |
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ded4c5084c
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cash and enemy spawnpoints
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2025-03-04 00:10:57 +01:00 |
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74f7d277dc
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fix wall shadow
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2025-03-02 00:43:37 +01:00 |
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609ee86c48
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better textures
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2025-03-01 10:06:14 +01:00 |
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d463d5d146
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proper crate texture
named entity example
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2025-03-01 00:49:28 +01:00 |
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88f787d41e
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fence material
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2025-02-27 23:51:46 +01:00 |
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13824c1445
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upgrade and scaling hack removal
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2025-02-27 22:19:55 +01:00 |
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adf0077a83
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full part1 of map1
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2025-02-27 22:09:05 +01:00 |
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3819bde882
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support setting spawn point
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2025-02-27 14:33:53 +01:00 |
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71c61af196
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more level
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2025-02-27 01:01:08 +01:00 |
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931d0c2bf3
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initial commit
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2025-02-26 15:51:59 +01:00 |
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