PROMETHIA-27
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2f5d154d26
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Client/Server Feature Split (#63)
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2025-09-26 22:59:08 -03:00 |
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PROMETHIA-27
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7f6c00b5d6
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Input replication (#62)
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2025-08-25 11:41:28 +04:00 |
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PROMETHIA-27
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c650924d68
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Animation sync (#60)
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2025-07-29 13:32:54 +02:00 |
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PROMETHIA-27
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0bd3fb0e80
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fix character model swapping (#61)
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2025-07-26 19:12:37 +02:00 |
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d55f651a12
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fix particle
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2025-07-22 23:20:50 +02:00 |
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84c3efc6c2
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new medic animations
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2025-07-22 22:50:05 +02:00 |
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PROMETHIA-27
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fc81e0ad21
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Update Lightyear to 0.22.4 (#59)
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2025-07-22 09:36:37 +02:00 |
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PROMETHIA-27
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fdee4cf37c
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Controller Replication (#57)
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2025-07-20 15:43:10 +02:00 |
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PROMETHIA-27
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4c23288511
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update happy_feet (#58)
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2025-07-19 23:35:15 +02:00 |
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PROMETHIA-27
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0e8b0bb677
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Replicate explosion effects (#56)
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2025-07-14 00:24:34 +02:00 |
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d4bea5a7ac
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new goblin character
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2025-07-11 12:04:55 +02:00 |
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013eb9e6b1
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fresh legionaire export
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2025-07-11 10:58:59 +02:00 |
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16052fc61d
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new projectile models
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2025-07-11 00:41:38 +02:00 |
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extrawurst
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78b09b33d6
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Lightyear setup (#55)
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2025-07-10 23:21:11 +02:00 |
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691b9eed33
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startup steam on server aswell
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2025-07-05 19:38:15 +01:00 |
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f993c6f7de
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code sharing for steam setup
+ strip server a bit more
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2025-07-05 17:53:54 +01:00 |
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132db8dbe8
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set animation flags independant of controller
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2025-07-03 17:16:07 +02:00 |
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6bfdcf37fc
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new mig pilot
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2025-07-03 16:57:55 +02:00 |
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extrawurst
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7cb9a33f79
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Pause menu dummy (#54)
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2025-06-29 22:53:27 +02:00 |
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extrawurst
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7996d632f7
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Split crate into shared logic library and binary crate (#52) (#53)
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2025-06-29 12:45:25 +02:00 |
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5d4c7630ef
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Revert "clippy fixes"
This reverts commit f6e94cfd32.
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2025-06-29 10:54:59 +02:00 |
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f6e94cfd32
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clippy fixes
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2025-06-28 23:22:24 +02:00 |
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9aed0e9381
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rename client back to hedz_reloaded
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2025-06-28 23:21:46 +02:00 |
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PROMETHIA-27
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b93c0e4d96
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Split crate into shared logic library and binary crate (#52)
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2025-06-28 22:53:40 +02:00 |
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extrawurst
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5d00cede94
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Sync projectiles animations (#51)
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2025-06-25 17:17:21 +02:00 |
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63dea78c4f
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better projectile origin
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2025-06-25 15:52:35 +02:00 |
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9a1d4648c0
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new models
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2025-06-25 14:32:35 +02:00 |
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f45a0bdc1b
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new models
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2025-06-24 18:53:46 +02:00 |
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894f4b1214
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new models
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2025-06-24 18:52:35 +02:00 |
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05d32c943d
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fix camera angles to prevent char from disappearing
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2025-06-24 17:42:36 +02:00 |
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PROMETHIA-27
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6e23d12655
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Constant interpolated animation transitions (#50)
* Set transition duration to 0s
* use Duration::ZERO
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2025-06-23 23:46:45 +02:00 |
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2add5f627b
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fix switching controller on NPC spawning
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2025-06-23 22:23:05 +02:00 |
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c1bf090247
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new fixed animation interpolation
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2025-06-23 18:49:37 +02:00 |
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d04c5eb84f
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hammer thrower can also not be interrupted
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2025-06-23 18:13:25 +02:00 |
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PROMETHIA-27
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376ae8c770
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Uninterruptible shooting animations (#49)
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2025-06-23 14:06:36 +02:00 |
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b5d15187dd
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fmt
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2025-06-23 13:37:10 +02:00 |
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PROMETHIA-27
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8cb7e46d97
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commit rustfmt.toml (#48)
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2025-06-23 12:29:55 +02:00 |
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4cb7167e09
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cleanup warningd
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2025-06-23 12:27:49 +02:00 |
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PROMETHIA-27
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3997beee03
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Wiring up animations (#47)
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2025-06-23 12:02:26 +02:00 |
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1aa83320b6
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cleanup
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2025-06-23 00:08:32 +02:00 |
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7700d4bef9
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beaming in characters
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2025-06-23 00:05:24 +02:00 |
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241b96fcc7
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spawn npcs in order
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2025-06-21 12:06:56 +02:00 |
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extrawurst
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28ad53fd68
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Player can loose head (#46)
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2025-06-20 17:35:00 +02:00 |
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a8f2116804
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support empty head slots
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2025-06-20 17:19:28 +02:00 |
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66cbff654f
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add test character line up
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2025-06-20 12:42:13 +02:00 |
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extrawurst
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ae18353163
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New animations (#45)
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2025-06-20 01:48:28 +02:00 |
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99eb0bf9c8
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use observable collision events
to simplify key/head_drop collecting
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2025-06-20 00:39:33 +02:00 |
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PROMETHIA-27
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71d43767bd
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tune flying controls (#44)
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2025-06-19 09:38:25 +02:00 |
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PROMETHIA-27
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e1abb02cb8
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Fix character controller jitter (#43)
* fix jitter while moving character controller
* added transform interpolation to character controller
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2025-06-19 09:27:59 +02:00 |
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extrawurst
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a2ea917c1e
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use happy_feet as kinematic character controller (#42)
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2025-06-17 21:27:20 +02:00 |
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