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99a9d2b374
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use origin instead of pivot
and use trimesh instead of convex
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2025-03-08 19:48:41 +01:00 |
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6cf7216ef4
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use num1 to open gates
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2025-03-08 15:04:15 +01:00 |
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ded4c5084c
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cash and enemy spawnpoints
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2025-03-04 00:10:57 +01:00 |
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d463d5d146
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proper crate texture
named entity example
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2025-03-01 00:49:28 +01:00 |
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13824c1445
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upgrade and scaling hack removal
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2025-02-27 22:19:55 +01:00 |
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516ff8a979
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add physics
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2025-02-27 21:06:51 +01:00 |
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3819bde882
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support setting spawn point
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2025-02-27 14:33:53 +01:00 |
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d08708d313
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fix ordering in fgd
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2025-02-26 16:12:30 +01:00 |
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931d0c2bf3
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initial commit
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2025-02-26 15:51:59 +01:00 |
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