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fbc7a294f8
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faster player movement
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2025-03-16 13:49:15 +01:00 |
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b1622f383a
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upgrade tb crate
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2025-03-16 13:47:37 +01:00 |
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8cadb670b7
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make mouse rotate more reliable
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2025-03-16 13:43:01 +01:00 |
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8335d5fab4
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head damage ui
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2025-03-16 13:32:34 +01:00 |
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f3597dcf0b
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try fix slow rotation drift
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2025-03-16 00:07:13 +01:00 |
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325066326e
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special case gamepad
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2025-03-15 23:33:24 +01:00 |
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a7d06a2e68
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rename
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2025-03-15 23:11:49 +01:00 |
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6eb3f7ed22
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more notes
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2025-03-15 22:53:17 +01:00 |
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d0b7b0539e
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fix cd on master
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2025-03-15 22:53:09 +01:00 |
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9ecdca8d27
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try make work on steamos
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2025-03-15 22:50:56 +01:00 |
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extrawurst
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411acb24f2
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steam os continous deployment (#7)
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2025-03-15 21:53:51 +01:00 |
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02587135b2
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first support for gamepad controls
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2025-03-15 21:28:19 +01:00 |
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b73e8b802c
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ripped canal texture and fence
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2025-03-15 20:17:11 +01:00 |
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f189826700
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cutscene cam movement animation
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2025-03-15 12:32:10 +01:00 |
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ced4595f8b
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cutscene camera editor defined target
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2025-03-15 10:37:34 +01:00 |
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5ba25edbdf
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second key and fence
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2025-03-14 21:57:37 +01:00 |
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87e0529afb
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fix spawn position
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2025-03-14 08:41:12 +01:00 |
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f8207f69b3
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support cutscene camera
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2025-03-13 23:50:39 +01:00 |
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7281a46521
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key mesh and squishy animation
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2025-03-13 22:11:30 +01:00 |
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c358108c56
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enemy can drop key
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2025-03-13 11:05:56 +01:00 |
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8946289ac2
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simple hitpoint mechanic
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2025-03-12 23:25:13 +01:00 |
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709c1762bd
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auto aim
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2025-03-12 17:14:35 +01:00 |
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17a2ed676b
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test billboard
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2025-03-12 09:07:18 +01:00 |
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20e68ab39e
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improve camera
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2025-03-11 22:25:30 +01:00 |
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9fb84c3e00
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add ambient audio track
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2025-03-11 21:30:22 +01:00 |
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802da8a70b
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some more effects
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2025-03-10 03:51:20 +01:00 |
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b7ca5c4ea2
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improve char controller on platforms
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2025-03-09 22:10:24 +01:00 |
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49d8f54f1a
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add all enemies
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2025-03-09 22:07:30 +01:00 |
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a6a918f842
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enemies spawn with heads
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2025-03-09 21:21:38 +01:00 |
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2a611c9eaa
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gate open animation using new movables
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2025-03-09 21:06:51 +01:00 |
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7bc6995e18
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gate sound
volume down on music
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2025-03-09 20:22:35 +01:00 |
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da7bbaa64a
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propper map based platform movement
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2025-03-08 23:53:17 +01:00 |
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6bbc718eba
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work in progress platform
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2025-03-08 23:25:51 +01:00 |
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75f7b1c7b3
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updates
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2025-03-08 22:18:06 +01:00 |
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15feef7f82
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platforms wip
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2025-03-08 22:00:13 +01:00 |
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1a05b03c1b
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snippet to enable wireframe
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2025-03-08 21:59:39 +01:00 |
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ee99803521
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faster player
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2025-03-08 19:50:12 +01:00 |
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99a9d2b374
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use origin instead of pivot
and use trimesh instead of convex
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2025-03-08 19:48:41 +01:00 |
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59b23aadc9
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cleanup
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2025-03-08 19:44:38 +01:00 |
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extrawurst
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79c6dad949
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improve controller (#5)
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2025-03-08 16:57:21 +01:00 |
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6cf7216ef4
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use num1 to open gates
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2025-03-08 15:04:15 +01:00 |
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9cad8f63bb
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fix naming
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2025-03-08 08:59:06 +01:00 |
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86b1ed988e
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more crates and fences
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2025-03-08 08:33:04 +01:00 |
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e195b0995d
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animation when moving in any direction
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2025-03-08 01:16:56 +01:00 |
|
GitGhillie
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fb78f0ea9e
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New run animation without interpolation
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2025-03-07 23:01:55 +01:00 |
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extrawurst
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76e565e567
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Head select (#4)
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2025-03-07 13:22:11 +01:00 |
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323e644ff4
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player walk animation
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2025-03-07 11:17:24 +01:00 |
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GitGhillie
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e50d3009ca
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Character body with running animation (#3)
* Add alien rig as child, what could go wrong
* Add running animation
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2025-03-06 22:12:16 +01:00 |
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8e7d63725e
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remove unused textures
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2025-03-06 18:10:15 +01:00 |
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488c394ef2
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use TransformInterpolation
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2025-03-06 16:47:04 +01:00 |
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