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2 Commits
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stephan/he
| Author | SHA1 | Date | |
|---|---|---|---|
| 036f77d510 | |||
| b85ce27b2a |
@@ -5,9 +5,13 @@ use crate::{
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tb_entities::EnemySpawn, utils::sprite_3d_animation::AnimationTimer,
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};
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use avian3d::prelude::*;
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use bevy::{pbr::NotShadowCaster, prelude::*};
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use bevy::{
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input::gamepad::{GamepadRumbleIntensity, GamepadRumbleRequest},
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pbr::NotShadowCaster,
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prelude::*,
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};
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use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
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use std::f32::consts::PI;
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use std::{f32::consts::PI, time::Duration};
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#[derive(Component)]
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struct GunProjectile {
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@@ -81,11 +85,21 @@ fn on_trigger_gun(
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query_transform: Query<&Transform>,
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time: Res<Time>,
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mut gizmo_assets: ResMut<Assets<GizmoAsset>>,
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gamepads: Query<(Entity, &Gamepad)>,
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mut rumble_requests: EventWriter<GamepadRumbleRequest>,
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) {
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let state = trigger.0;
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commands.trigger(PlaySound::Gun);
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for (e, _) in gamepads.iter() {
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rumble_requests.write(GamepadRumbleRequest::Add {
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gamepad: e,
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duration: Duration::from_secs_f32(0.5),
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intensity: GamepadRumbleIntensity::MAX,
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});
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}
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let rotation = if let Some(t) = state
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.target
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.and_then(|target| query_transform.get(target).ok())
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