use crate::{ GameState, HEDZ_GREEN, cash::CashInventory, loading_assets::UIAssets, player::LocalPlayer, }; use bevy::prelude::*; #[derive(Component, Reflect, Default)] #[reflect(Component)] struct CashText; pub fn plugin(app: &mut App) { app.add_systems(OnEnter(GameState::Playing), setup); app.add_systems(Update, update_ui.run_if(in_state(GameState::Playing))); } fn update_ui( cash: Single<&CashInventory, (Changed, With)>, text: Query>, mut writer: TextUiWriter, ) { let Some(text) = text.iter().next() else { return; }; *writer.text(text, 0) = cash.cash.to_string(); } fn setup(mut commands: Commands, assets: Res) { commands.spawn(( Name::new("cash-ui"), Text::new("0"), TextShadow::default(), CashText, TextFont { font: assets.font.clone(), font_size: 34.0, ..default() }, TextColor(HEDZ_GREEN.into()), TextLayout::new_with_justify(Justify::Center), Node { position_type: PositionType::Absolute, bottom: Val::Px(40.0), left: Val::Px(100.0), ..default() }, )); }