#!/usr/bin/env bash STEAMROOT="$(cd "${0%/*}" && echo $PWD)" STEAMEXE=`basename "$0" .sh` UNAME=`uname` if [ "$UNAME" == "Linux" ]; then PLATFORM=linux32 export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH" else # if [ "$UNAME" == "Darwin" ]; then PLATFORM=osx32 export DYLD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$DYLD_LIBRARY_PATH" fi ulimit -n 2048 MAGIC_RESTART_EXITCODE=42 if [ "$DEBUGGER" == "gdb" ] || [ "$DEBUGGER" == "cgdb" ]; then ARGSFILE=$(mktemp $USER.steam.gdb.XXXX) # Set the LD_PRELOAD varname in the debugger, and unset the global version. if [ "$LD_PRELOAD" ]; then echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE" echo show env LD_PRELOAD >> "$ARGSFILE" unset LD_PRELOAD fi $DEBUGGER -x "$ARGSFILE" "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" rm "$ARGSFILE" else $DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" fi STATUS=$? if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then exec "$0" "$@" fi exit $STATUS