#import bevy_pbr::forward_io::VertexOutput @group(2) @binding(1) var material_color_texture: texture_2d; @group(2) @binding(2) var material_color_sampler: sampler; @fragment fn fragment( mesh: VertexOutput, ) -> @location(0) vec4 { return textureSample(material_color_texture, material_color_sampler, mesh.uv); }