@BaseClass = __target [ target(string) : "target" : "" : "If [`Some`], when this entity's IO fires, it will activate all entities with its [`Targetable::targetname`] set to this, with whatever input that functionality that entity has set up." killtarget(string) : "killtarget" : "" : "If [`Some`], when this entity's IO fires, it will kill all entities with its [`Targetable::targetname`] set to this." ] @BaseClass = __transform [ origin(vector) : "Translation/Origin" : "0 0 0" : "" angles(vector) : "Rotation (pitch yaw roll) in degrees" : "0 0 0" : "" scale(vector) : "Scale" : "1 1 1" : "" ] @BaseClass = __visibility [ visibility(choices) : "Visibility" : "Inherited" : "" = [ "Inherited" : "Uses the visibility of its parents. If its a root-level entity, it will be visible." "Hidden" : "Always not rendered, regardless of its parent's visibility." "Visible" : "Always rendered, regardless of its parent's visibility." ] ] @PointClass base(__transform) = camera_target [ targetname(string) : "targetname" : "" : "" ] @PointClass base(__transform) model({ "path": "models/cash.glb" }) = cash_spawn [ ] @SolidClass base(__transform) = crates [ ] @PointClass base(__transform, __target) = cutscene_camera [ name(string) : "name" : "" : "" targetname(string) : "targetname" : "" : "" ] @PointClass base(__transform, __target) = cutscene_camera_movement_end [ ] @PointClass base(__transform) model({ "path": "models/alien_naked.glb" }) = enemy_spawn [ head(string) : "head" : "" : "" key(string) : "key" : "" : "" disable_ai(choices) : "disable_ai" : "false" : "" = [ "true" : "true" "false" : "false" ] ] @SolidClass base(__transform, __target) = movable [ name(string) : "name" : "" : "" ] @PointClass base(__transform) = move_target [ targetname(string) : "targetname" : "" : "" ] @SolidClass base(__transform) = named_entity [ name(string) : "name" : "" : "" ] @SolidClass base(__transform, __target) = platform [ ] @PointClass base(__transform) = platform_target [ targetname(string) : "targetname" : "" : "" ] @PointClass base(__transform) model({ "path": "models/head_drop.glb" }) = secret_head [ head_id(integer) : "head_id" : 0 : "" ] @PointClass base(__transform) model({ "path": "models/spawn.glb" }) = spawn_point [ ] @SolidClass base(__transform) = water [ ] @SolidClass = worldspawn [ ]