mod backpack_ui; mod ui_head_state; use crate::{ GameState, heads::{HEAD_COUNT, HeadState}, }; use bevy::prelude::*; pub use backpack_ui::BackpackAction; pub use ui_head_state::UiHeadState; #[derive(Resource, Default)] pub struct Backpack { pub heads: Vec, } #[derive(Event)] pub struct BackbackSwapEvent(pub usize); pub fn plugin(app: &mut App) { app.add_plugins(backpack_ui::plugin); app.add_systems(OnEnter(GameState::Playing), setup); } fn setup(mut commands: Commands) { commands.insert_resource(Backpack { heads: (0usize..HEAD_COUNT) .map(|i| HeadState::new(i, 10)) .collect(), }); }