Files
HEDZReloaded/src/keys.rs
extrawurst fc300dae01 give collectibales physics layer
this keeps keys, dropped-hedz and cash from "colliding" with the camera arm
2025-05-05 23:17:42 +02:00

74 lines
2.2 KiB
Rust

use crate::{
GameState, billboards::Billboard, global_observer, loading_assets::GameAssets,
physics_layers::GameLayer, player::Player, sounds::PlaySound,
squish_animation::SquishAnimation,
};
use avian3d::prelude::*;
use bevy::prelude::*;
use std::f32::consts::PI;
#[derive(Event, Reflect)]
pub struct KeySpawn(pub Vec3, pub String);
#[derive(Component, Reflect)]
#[reflect(Component)]
struct Key(pub String);
#[derive(Event, Reflect)]
pub struct KeyCollected(pub String);
pub fn plugin(app: &mut App) {
app.add_systems(Update, collect_key.run_if(in_state(GameState::Playing)));
global_observer!(app, on_spawn_key);
}
fn on_spawn_key(trigger: Trigger<KeySpawn>, mut commands: Commands, assets: Res<GameAssets>) {
let KeySpawn(position, id) = trigger.event();
let angle = rand::random::<f32>() * PI * 2.;
let spawn_dir = Quat::from_rotation_y(angle) * Vec3::new(0.5, 0.6, 0.).normalize();
commands.spawn((
Name::new("key"),
Key(id.clone()),
Transform::from_translation(*position),
Visibility::default(),
Collider::sphere(1.5),
ExternalImpulse::new(spawn_dir * 180.).with_persistence(false),
LockedAxes::ROTATION_LOCKED,
RigidBody::Dynamic,
CollisionLayers::new(LayerMask(GameLayer::Collectibles.to_bits()), LayerMask::ALL),
CollisionEventsEnabled,
Restitution::new(0.6),
Children::spawn(Spawn((
Billboard,
SquishAnimation(2.6),
SceneRoot(assets.mesh_key.clone()),
))),
));
}
fn collect_key(
mut commands: Commands,
mut collision_event_reader: EventReader<CollisionStarted>,
query_player: Query<&Player>,
query_collectable: Query<&Key>,
) {
for CollisionStarted(e1, e2) in collision_event_reader.read() {
let collectable = if query_player.contains(*e1) && query_collectable.contains(*e2) {
*e2
} else if query_player.contains(*e2) && query_collectable.contains(*e1) {
*e1
} else {
continue;
};
let key = query_collectable.get(collectable).unwrap();
commands.trigger(PlaySound::KeyCollect);
commands.trigger(KeyCollected(key.0.clone()));
commands.entity(collectable).despawn();
}
}