215 lines
6.8 KiB
Rust
215 lines
6.8 KiB
Rust
mod backpack;
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mod client;
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mod config;
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mod control;
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mod debug;
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mod enemy;
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mod heal_effect;
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mod player;
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mod sounds;
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mod steam;
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mod ui;
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use avian3d::prelude::*;
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use bevy::{
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audio::{PlaybackMode, Volume},
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core_pipeline::tonemapping::Tonemapping,
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prelude::*,
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render::view::ColorGrading,
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};
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use bevy_common_assets::ron::RonAssetPlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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use bevy_trenchbroom_avian::AvianPhysicsBackend;
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use camera::MainCamera;
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use heads_database::HeadDatabaseAsset;
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use loading_assets::AudioAssets;
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use shared::*;
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fn main() {
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let mut app = App::new();
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app.register_type::<DebugVisuals>()
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.register_type::<TransformInterpolation>();
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app.insert_resource(DebugVisuals {
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unlit: false,
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tonemapping: Tonemapping::None,
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exposure: 1.,
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shadows: true,
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cam_follow: true,
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});
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app.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: "HEDZ Reloaded".into(),
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// resolution: (1024., 768.).into(),
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..default()
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}),
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..default()
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})
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.set(bevy::log::LogPlugin {
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filter: "info,lightyear_replication=off,bevy_ecs::hierarchy=off".into(),
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level: bevy::log::Level::INFO,
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// provide custom log layer to receive logging events
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custom_layer: bevy_debug_log::log_capture_layer,
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..default()
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}),
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);
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app.add_plugins(steam::plugin);
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app.add_plugins(
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bevy_debug_log::LogViewerPlugin::default()
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.auto_open_threshold(bevy::log::tracing::level_filters::LevelFilter::OFF),
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);
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app.add_plugins(PhysicsPlugins::default());
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app.add_plugins(Sprite3dPlugin);
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app.add_plugins(TrenchBroomPlugins(
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TrenchBroomConfig::new("hedz")
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.icon(None)
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.default_solid_spawn_hooks(|| SpawnHooks::new().convex_collider()),
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));
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app.add_plugins(TrenchBroomPhysicsPlugin::new(AvianPhysicsBackend));
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app.add_plugins(RonAssetPlugin::<HeadDatabaseAsset>::new(&["headsdb.ron"]));
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#[cfg(feature = "dbg")]
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{
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app.add_plugins(bevy_inspector_egui::bevy_egui::EguiPlugin::default());
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app.add_plugins(bevy_inspector_egui::quick::WorldInspectorPlugin::new());
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app.add_plugins(PhysicsDebugPlugin::default());
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// app.add_plugins(bevy::pbr::wireframe::WireframePlugin)
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// .insert_resource(bevy::pbr::wireframe::WireframeConfig {
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// global: true,
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// default_color: bevy::color::palettes::css::WHITE.into(),
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// });
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}
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app.add_plugins(shared::ai::plugin);
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app.add_plugins(shared::animation::plugin);
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app.add_plugins(shared::character::plugin);
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app.add_plugins(shared::cash::plugin);
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app.add_plugins(shared::player::plugin);
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app.add_plugins(shared::gates::plugin);
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app.add_plugins(shared::platforms::plugin);
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app.add_plugins(shared::movables::plugin);
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app.add_plugins(shared::utils::billboards::plugin);
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app.add_plugins(shared::aim::plugin);
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app.add_plugins(shared::npc::plugin);
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app.add_plugins(shared::keys::plugin);
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app.add_plugins(shared::utils::squish_animation::plugin);
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app.add_plugins(shared::cutscene::plugin);
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app.add_plugins(shared::control::plugin);
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app.add_plugins(shared::camera::plugin);
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app.add_plugins(shared::backpack::plugin);
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app.add_plugins(shared::loading_assets::LoadingPlugin);
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app.add_plugins(shared::loading_map::plugin);
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app.add_plugins(shared::utils::sprite_3d_animation::plugin);
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app.add_plugins(shared::abilities::plugin);
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app.add_plugins(shared::heads::plugin);
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app.add_plugins(shared::hitpoints::plugin);
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app.add_plugins(shared::cash_heal::plugin);
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app.add_plugins(shared::utils::plugin);
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app.add_plugins(shared::water::plugin);
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app.add_plugins(shared::head_drop::plugin);
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app.add_plugins(shared::utils::trail::plugin);
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app.add_plugins(shared::utils::auto_rotate::plugin);
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app.add_plugins(shared::tb_entities::plugin);
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app.add_plugins(shared::tick::plugin);
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app.add_plugins(shared::utils::explosions::plugin);
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// Networking
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// The client/server plugin must go before the protocol, or else `ProtocolHasher` will not be available.
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app.add_plugins(client::plugin);
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app.add_plugins(shared::protocol::plugin);
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app.add_plugins(backpack::plugin);
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app.add_plugins(config::plugin);
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app.add_plugins(control::plugin);
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app.add_plugins(debug::plugin);
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app.add_plugins(enemy::plugin);
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app.add_plugins(heal_effect::plugin);
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app.add_plugins(player::plugin);
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app.add_plugins(sounds::plugin);
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app.add_plugins(ui::plugin);
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app.init_state::<GameState>();
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app.insert_resource(AmbientLight {
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color: Color::WHITE,
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brightness: 400.,
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..Default::default()
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});
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app.insert_resource(ClearColor(Color::BLACK));
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//TODO: let user control this
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app.insert_resource(GlobalVolume::new(Volume::Linear(0.4)));
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app.add_systems(Startup, write_trenchbroom_config);
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app.add_systems(OnEnter(GameState::Playing), music);
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app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
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app.run();
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}
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fn music(assets: Res<AudioAssets>, mut commands: Commands) {
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commands.spawn((
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Name::new("sfx-music"),
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AudioPlayer::new(assets.music.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(0.5),
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..default()
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},
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));
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commands.spawn((
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Name::new("sfx-ambient"),
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AudioPlayer::new(assets.ambient.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(0.8),
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..default()
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},
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));
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}
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fn write_trenchbroom_config(server: Res<TrenchBroomServer>, type_registry: Res<AppTypeRegistry>) {
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if let Err(e) = server
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.config
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.write_game_config("trenchbroom/hedz", &type_registry.read())
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{
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warn!("Failed to write trenchbroom config: {}", e);
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}
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}
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fn set_tonemapping(
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mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<MainCamera>>,
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visuals: Res<DebugVisuals>,
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) {
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for (mut tm, mut color) in cams.iter_mut() {
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*tm = visuals.tonemapping;
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color.global.exposure = visuals.exposure;
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}
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}
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fn set_materials_unlit(
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mut materials: ResMut<Assets<StandardMaterial>>,
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visuals: Res<DebugVisuals>,
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) {
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if !materials.is_changed() {
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return;
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}
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for (_, material) in materials.iter_mut() {
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material.unlit = visuals.unlit;
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}
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}
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fn set_shadows(mut lights: Query<&mut DirectionalLight>, visuals: Res<DebugVisuals>) {
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for mut l in lights.iter_mut() {
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l.shadows_enabled = visuals.shadows;
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}
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}
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