157 lines
4.8 KiB
Rust
157 lines
4.8 KiB
Rust
use crate::{GameState, heads_database::HeadsDatabase, loading_assets::GameAssets};
|
|
use bevy::{ecs::system::SystemParam, platform::collections::HashMap, prelude::*};
|
|
use std::time::Duration;
|
|
|
|
#[derive(Component, Debug)]
|
|
pub struct ProjectileOrigin;
|
|
|
|
#[derive(Component, Debug)]
|
|
pub struct AnimatedCharacter(pub usize);
|
|
|
|
#[derive(SystemParam)]
|
|
pub struct CharacterHierarchy<'w, 's> {
|
|
descendants: Query<'w, 's, &'static Children>,
|
|
projectile_origin: Query<'w, 's, &'static GlobalTransform, With<ProjectileOrigin>>,
|
|
}
|
|
|
|
impl CharacterHierarchy<'_, '_> {
|
|
pub fn projectile_origin(&self, entity: Entity) -> Option<&GlobalTransform> {
|
|
self.descendants
|
|
.iter_descendants(entity)
|
|
.find_map(|child| self.projectile_origin.get(child).ok())
|
|
}
|
|
}
|
|
|
|
#[derive(Component, Debug, Reflect)]
|
|
#[reflect(Component)]
|
|
pub struct CharacterAnimations {
|
|
pub idle: AnimationNodeIndex,
|
|
pub run: AnimationNodeIndex,
|
|
pub jump: AnimationNodeIndex,
|
|
pub graph: Handle<AnimationGraph>,
|
|
}
|
|
|
|
pub fn plugin(app: &mut App) {
|
|
app.add_systems(
|
|
Update,
|
|
(spawn, setup_once_loaded, setup_projectile_origin).run_if(in_state(GameState::Playing)),
|
|
);
|
|
#[cfg(feature = "dbg")]
|
|
app.add_systems(
|
|
Update,
|
|
debug_show_projectile_origin.run_if(in_state(GameState::Playing)),
|
|
);
|
|
}
|
|
|
|
fn spawn(
|
|
mut commands: Commands,
|
|
mut query: Query<(Entity, &AnimatedCharacter), Added<AnimatedCharacter>>,
|
|
gltf_assets: Res<Assets<Gltf>>,
|
|
assets: Res<GameAssets>,
|
|
heads_db: Res<HeadsDatabase>,
|
|
) {
|
|
for (entity, character) in &mut query {
|
|
let key = heads_db.head_key(character.0);
|
|
|
|
let handle = assets
|
|
.characters
|
|
.get(format!("{key}.glb").as_str())
|
|
.unwrap_or_else(|| {
|
|
//TODO: remove once we use the new format for all
|
|
info!("Character not found, using default [{}]", key);
|
|
&assets.characters["angry demonstrator.glb"]
|
|
});
|
|
let asset = gltf_assets.get(handle).unwrap();
|
|
|
|
commands.entity(entity).insert((
|
|
Transform::from_translation(Vec3::new(0., -1.45, 0.)).with_scale(Vec3::splat(1.2)),
|
|
SceneRoot(asset.scenes[0].clone()),
|
|
));
|
|
}
|
|
}
|
|
|
|
fn setup_projectile_origin(
|
|
mut commands: Commands,
|
|
query: Query<Entity, Added<AnimationPlayer>>,
|
|
descendants: Query<&Children>,
|
|
name: Query<&Name>,
|
|
) {
|
|
for character in query.iter() {
|
|
for child in descendants.iter_descendants(character) {
|
|
let Ok(name) = name.get(child) else {
|
|
continue;
|
|
};
|
|
if name.as_str() == "ProjectileOrigin" {
|
|
commands.entity(child).insert(ProjectileOrigin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn setup_once_loaded(
|
|
mut commands: Commands,
|
|
mut query: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
|
|
parent: Query<&ChildOf>,
|
|
animated_character: Query<&AnimatedCharacter>,
|
|
assets: Res<GameAssets>,
|
|
gltf_assets: Res<Assets<Gltf>>,
|
|
mut graphs: ResMut<Assets<AnimationGraph>>,
|
|
) {
|
|
for (entity, mut player) in &mut query {
|
|
let Some(_animated_character) = parent
|
|
.iter_ancestors(entity)
|
|
.find_map(|ancestor| animated_character.get(ancestor).ok())
|
|
else {
|
|
continue;
|
|
};
|
|
|
|
let (_, handle) = assets.characters.iter().next().unwrap();
|
|
let asset = gltf_assets.get(handle).unwrap();
|
|
|
|
let animations = asset
|
|
.named_animations
|
|
.iter()
|
|
.map(|(name, animation)| (name.to_string(), animation.clone()))
|
|
.collect::<HashMap<_, _>>();
|
|
|
|
let (graph, node_indices) = AnimationGraph::from_clips([
|
|
animations["idle"].clone(),
|
|
animations["run"].clone(),
|
|
animations["jump"].clone(),
|
|
]);
|
|
|
|
// // Insert a resource with the current scene information
|
|
let graph_handle = graphs.add(graph);
|
|
let animations = CharacterAnimations {
|
|
idle: node_indices[0],
|
|
run: node_indices[1],
|
|
jump: node_indices[2],
|
|
graph: graph_handle.clone(),
|
|
};
|
|
|
|
let mut transitions = AnimationTransitions::new();
|
|
transitions
|
|
.play(&mut player, animations.idle, Duration::ZERO)
|
|
.repeat();
|
|
commands
|
|
.entity(entity)
|
|
.insert(AnimationGraphHandle(animations.graph.clone()))
|
|
.insert(transitions)
|
|
.insert(animations);
|
|
}
|
|
}
|
|
|
|
#[cfg(feature = "dbg")]
|
|
fn debug_show_projectile_origin(
|
|
mut gizmos: Gizmos,
|
|
query: Query<&GlobalTransform, With<ProjectileOrigin>>,
|
|
) {
|
|
for projectile_origin in query.iter() {
|
|
gizmos.sphere(
|
|
Isometry3d::from_translation(projectile_origin.translation()),
|
|
0.1,
|
|
Color::linear_rgb(0., 1., 0.),
|
|
);
|
|
}
|
|
}
|