* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
14 lines
261 B
Rust
14 lines
261 B
Rust
use avian3d::prelude::PhysicsLayer;
|
|
use bevy::reflect::Reflect;
|
|
|
|
#[derive(PhysicsLayer, Clone, Copy, Debug, Default, Reflect)]
|
|
pub enum GameLayer {
|
|
#[default]
|
|
Level,
|
|
Player,
|
|
Npc,
|
|
Projectile,
|
|
CollectiblePhysics,
|
|
CollectibleSensors,
|
|
}
|