Files
HEDZReloaded/crates/shared/src/cutscene.rs
PROMETHIA-27 b83e506a4d Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72)

* get bevy 0.17 compiling and running

* try to fix CI breaking from const assertion for client/server features

* fix `bin` -> `lib` for `shared` in CI

* typo

* fix some collider issues (#73)

* Physics/controller improvements (#74)

* trying to fix physics prediction

* fixed prediction desync

* substantial controller improvements

* Finish off main bevy 0.17 migration (#75)

* fix lookdir issues
- airplane moving backwards
- player model facing backwards
- camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards
- firing without a target now respects lookdir

* fix aim targeting

* migrate to bevy_trenchbroom 0.10 crates release

* fixed colliders not being adjusted out of worldspace

* predict platforms to stop constant rollbacks while riding them

* fix key/head drop visuals not working

* Fix key/head drop random initial force

* fixed static head drops duplicating

* fix platform velocity inheritance

* fix thrown projectiles not autorotating

* fix inconsistent explosion animations

* update avian3d to 0.4.1

* fix controller snapping to fixed angle upon switching heads

* clean up commented code

* fix broken physics positions

* Clean comments, fix warnings (#77)

* clean comments, fix warnings

* fix missing import

* steamworks 162 libs

* fix mouselook

---------

Co-authored-by: extrawurst <mail@rusticorn.com>
2025-11-15 09:16:38 -05:00

108 lines
2.9 KiB
Rust

use crate::{
GameState,
camera::{CameraState, MainCamera},
global_observer,
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
};
use bevy::prelude::*;
use bevy_trenchbroom::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Event, Serialize, Deserialize)]
pub struct StartCutscene(pub String);
#[derive(Resource, Debug, Default)]
enum CutsceneState {
#[default]
None,
Playing {
timer: Timer,
camera_start: Transform,
camera_end: Transform,
},
}
pub fn plugin(app: &mut App) {
app.init_resource::<CutsceneState>();
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
global_observer!(app, on_start_cutscene);
}
fn on_start_cutscene(
trigger: On<StartCutscene>,
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
cutscene_movement: Query<
(&Transform, &CutsceneCameraMovementEnd, &Target),
Without<MainCamera>,
>,
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
) {
let cutscene = trigger.event().0.clone();
cam_state.cutscene = true;
// asumes `name` and `targetname` are equal
let Some((t, _, target)) = cutscenes
.iter()
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
else {
return;
};
let move_end = cutscene_movement
.iter()
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
.map(|(t, _, _)| *t)
.unwrap_or_else(|| *t);
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
camera_target.targetname == target.target.clone().unwrap_or_default()
}) else {
return;
};
*cutscene_state = CutsceneState::Playing {
timer: Timer::from_seconds(2.0, TimerMode::Once),
camera_start: t.looking_at(target.translation, Vec3::Y),
camera_end: move_end.looking_at(target.translation, Vec3::Y),
};
}
fn update(
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
mut cam: Query<&mut Transform, With<MainCamera>>,
time: Res<Time>,
) {
if let CutsceneState::Playing {
timer,
camera_start,
camera_end,
} = &mut *cutscene_state
{
cam_state.cutscene = true;
timer.tick(time.delta());
let t = Transform::from_translation(
camera_start
.translation
.lerp(camera_end.translation, timer.fraction()),
)
.with_rotation(
camera_start
.rotation
.lerp(camera_end.rotation, timer.fraction()),
);
let _ = cam.single_mut().map(|mut cam| *cam = t);
if timer.is_finished() {
cam_state.cutscene = false;
*cutscene_state = CutsceneState::None;
}
}
}