36 lines
1.1 KiB
Rust
36 lines
1.1 KiB
Rust
use crate::{GameState, physics_layers::GameLayer};
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use avian3d::prelude::*;
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use bevy::{prelude::*, scene::SceneInstanceReady};
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pub fn plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::MapLoading), setup_scene);
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}
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fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands
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.spawn((
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CollisionLayers::new(LayerMask(GameLayer::Level.to_bits()), LayerMask::ALL),
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SceneRoot(asset_server.load("maps/map1.map#Scene")),
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))
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.observe(
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|_t: Trigger<SceneInstanceReady>, mut next_game_state: ResMut<NextState<GameState>>| {
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info!("map loaded");
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next_game_state.set(GameState::Playing);
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},
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);
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commands.spawn((
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DirectionalLight {
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illuminance: light_consts::lux::OVERCAST_DAY,
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shadows_enabled: true,
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..default()
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},
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Transform {
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translation: Vec3::new(0.0, 2.0, 0.0),
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rotation: Quat::from_rotation_x(-1.7),
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..default()
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},
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));
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}
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