Files
HEDZReloaded/crates/hedz_reloaded/src/npc.rs

176 lines
4.5 KiB
Rust

use crate::{
GameState,
ai::Ai,
character::{AnimatedCharacter, HedzCharacter},
global_observer,
head::ActiveHead,
head_drop::HeadDrops,
heads::{ActiveHeads, HEAD_COUNT, HeadState},
heads_database::HeadsDatabase,
hitpoints::{Hitpoints, Kill},
keys::KeySpawn,
loading_assets::GameAssets,
protocol::{PlaySound, is_server},
tb_entities::EnemySpawn,
utils::Billboard,
};
use bevy::{light::NotShadowCaster, prelude::*};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Component, Reflect, PartialEq, Serialize, Deserialize)]
#[reflect(Component)]
#[require(HedzCharacter)]
pub struct Npc;
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
struct NpcSpawning {
spawn_index: u32,
}
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct SpawningBeam(pub f32);
#[derive(Event)]
struct OnCheckSpawns;
#[derive(Event)]
pub struct SpawnCharacter(pub Vec3);
pub fn plugin(app: &mut App) {
app.init_resource::<NpcSpawning>();
app.add_systems(
FixedUpdate,
setup.run_if(in_state(GameState::Playing).and(is_server)),
);
app.add_systems(Update, update_beams.run_if(in_state(GameState::Playing)));
global_observer!(app, on_spawn_check);
global_observer!(app, on_spawn);
}
fn setup(mut commands: Commands, mut spawned: Local<bool>) {
if *spawned {
return;
}
commands.init_resource::<NpcSpawning>();
commands.trigger(OnCheckSpawns);
*spawned = true;
}
fn on_spawn_check(
_trigger: On<OnCheckSpawns>,
mut commands: Commands,
query: Query<(Entity, &EnemySpawn, &Transform), Without<Npc>>,
heads_db: Res<HeadsDatabase>,
spawning: Res<NpcSpawning>,
) {
//TODO: move into HeadsDatabase
let mut names: HashMap<String, usize> = HashMap::default();
for i in 0..HEAD_COUNT {
names.insert(heads_db.head_key(i).to_string(), i);
}
for (e, spawn, transform) in query.iter() {
use bevy_replicon::prelude::{Replicated, SendMode, ServerTriggerExt, ToClients};
if let Some(order) = spawn.spawn_order
&& order > spawning.spawn_index
{
continue;
}
let id = names[&spawn.head];
let mut ecommands = commands.entity(e);
ecommands
.insert((
Hitpoints::new(100),
Npc,
ActiveHead(id),
ActiveHeads::new([
Some(HeadState::new(id, heads_db.as_ref())),
None,
None,
None,
None,
]),
Replicated,
))
.insert_if(Ai, || !spawn.disable_ai)
.with_child((
Name::from("body-rig"),
AnimatedCharacter::new(id),
Replicated,
))
.observe(on_kill);
commands.trigger(SpawnCharacter(transform.translation));
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Beaming,
});
}
}
fn on_kill(
trigger: On<Kill>,
mut commands: Commands,
query: Query<(&Transform, &EnemySpawn, &ActiveHead)>,
) {
let Ok((transform, enemy, head)) = query.get(trigger.event().entity) else {
return;
};
if let Some(order) = enemy.spawn_order {
commands.insert_resource(NpcSpawning {
spawn_index: order + 1,
});
}
commands.trigger(HeadDrops::new(transform.translation, head.0));
commands.trigger(OnCheckSpawns);
commands.entity(trigger.event().entity).despawn();
if !enemy.key.is_empty() {
commands.trigger(KeySpawn(transform.translation, enemy.key.clone()));
}
}
fn on_spawn(
trigger: On<SpawnCharacter>,
mut commands: Commands,
assets: Res<GameAssets>,
time: Res<Time>,
) {
commands.spawn((
Transform::from_translation(trigger.event().0 + Vec3::new(0., -2., 0.))
.with_scale(Vec3::new(1., 40., 1.)),
Billboard::XZ,
NotShadowCaster,
SpawningBeam(time.elapsed_secs()),
SceneRoot(assets.beaming.clone()),
));
}
fn update_beams(
mut commands: Commands,
mut query: Query<(Entity, &SpawningBeam, &mut Transform)>,
time: Res<Time>,
) {
for (entity, beam, mut transform) in query.iter_mut() {
let age = time.elapsed_secs() - beam.0;
transform.scale.x = age.sin() * 2.;
if age > 3. {
commands.entity(entity).despawn();
}
}
}