Files
HEDZReloaded/src/physics_layers.rs

14 lines
261 B
Rust

use avian3d::prelude::PhysicsLayer;
use bevy::reflect::Reflect;
#[derive(PhysicsLayer, Clone, Copy, Debug, Default, Reflect)]
pub enum GameLayer {
#[default]
Level,
Player,
Npc,
Projectile,
CollectiblePhysics,
CollectibleSensors,
}