14 lines
261 B
Rust
14 lines
261 B
Rust
use avian3d::prelude::PhysicsLayer;
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use bevy::reflect::Reflect;
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#[derive(PhysicsLayer, Clone, Copy, Debug, Default, Reflect)]
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pub enum GameLayer {
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#[default]
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Level,
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Player,
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Npc,
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Projectile,
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CollectiblePhysics,
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CollectibleSensors,
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}
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