Files
HEDZReloaded/crates/shared/src/head_drop.rs

190 lines
5.1 KiB
Rust

use crate::{
GameState, billboards::Billboard, global_observer, heads_database::HeadsDatabase,
loading_assets::HeadDropAssets, physics_layers::GameLayer, player::Player, sounds::PlaySound,
squish_animation::SquishAnimation, tb_entities::SecretHead,
};
use avian3d::prelude::*;
use bevy::{
ecs::{relationship::RelatedSpawner, spawn::SpawnWith},
prelude::*,
};
use std::f32::consts::PI;
#[derive(Event, Reflect)]
pub struct HeadDrops {
pos: Vec3,
head_id: usize,
impulse: bool,
}
impl HeadDrops {
pub fn new(pos: Vec3, head_id: usize) -> Self {
Self {
pos,
head_id,
impulse: true,
}
}
fn new_static(pos: Vec3, head_id: usize) -> Self {
Self {
pos,
head_id,
impulse: false,
}
}
}
#[derive(Component, Reflect)]
#[reflect(Component)]
struct HeadDrop {
pub head_id: usize,
}
#[derive(Component, Reflect)]
#[reflect(Component)]
struct HeadDropEnableTime(f32);
#[derive(Component, Reflect)]
#[reflect(Component)]
struct SecretHeadMarker;
#[derive(Event, Reflect)]
pub struct HeadCollected(pub usize);
pub fn plugin(app: &mut App) {
app.add_systems(
Update,
enable_collectible.run_if(in_state(GameState::Playing)),
);
app.add_systems(OnEnter(GameState::Playing), spawn);
global_observer!(app, on_head_drop);
}
fn spawn(mut commands: Commands, query: Query<(Entity, &GlobalTransform, &SecretHead)>) {
for (e, t, head) in query {
commands.trigger(HeadDrops::new_static(
t.translation() + Vec3::new(0., 2., 0.),
head.head_id,
));
commands.entity(e).despawn();
}
}
fn on_head_drop(
trigger: Trigger<HeadDrops>,
mut commands: Commands,
assets: Res<HeadDropAssets>,
heads_db: Res<HeadsDatabase>,
gltf_assets: Res<Assets<Gltf>>,
time: Res<Time>,
) -> Result<(), BevyError> {
let drop = trigger.event();
let angle = rand::random::<f32>() * PI * 2.;
let spawn_dir = Quat::from_rotation_y(angle) * Vec3::new(0.5, 0.6, 0.).normalize();
if drop.impulse {
commands.trigger(PlaySound::HeadDrop);
}
let ability = format!("{:?}.glb", heads_db.head_stats(drop.head_id).ability).to_lowercase();
let mesh = if let Some(handle) = assets.meshes.get(ability.as_str()) {
gltf_assets.get(handle)
} else {
gltf_assets.get(&assets.meshes["none.glb"])
}
.ok_or("asset not found")?;
commands
.spawn((
Name::new("headdrop"),
Transform::from_translation(drop.pos),
Visibility::default(),
Collider::sphere(1.5),
LockedAxes::ROTATION_LOCKED,
RigidBody::Dynamic,
CollisionLayers::new(
GameLayer::CollectiblePhysics,
LayerMask::ALL & !GameLayer::Player.to_bits(),
),
Restitution::new(0.6),
Children::spawn(SpawnWith({
let head_id = drop.head_id;
let now = time.elapsed_secs();
move |parent: &mut RelatedSpawner<ChildOf>| {
parent
.spawn((
Collider::sphere(1.5),
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::NONE),
Sensor,
CollisionEventsEnabled,
HeadDrop { head_id },
HeadDropEnableTime(now + 1.2),
))
.observe(on_collect_head);
}
})),
))
.insert_if(
ExternalImpulse::new(spawn_dir * 180.).with_persistence(false),
|| drop.impulse,
)
.with_child((
Billboard::All,
SquishAnimation(2.6),
SceneRoot(mesh.scenes[0].clone()),
));
Ok(())
}
fn enable_collectible(
mut commands: Commands,
query: Query<(Entity, &HeadDropEnableTime)>,
time: Res<Time>,
) {
let now = time.elapsed_secs();
for (e, enable_time) in query.iter() {
if now > enable_time.0 {
commands
.entity(e)
.insert(CollisionLayers::new(
LayerMask(GameLayer::CollectibleSensors.to_bits()),
LayerMask::ALL,
))
.remove::<HeadDropEnableTime>();
}
}
}
fn on_collect_head(
trigger: Trigger<OnCollisionStart>,
mut commands: Commands,
query_player: Query<&Player>,
query_collectable: Query<(&HeadDrop, &ChildOf)>,
query_secret: Query<&SecretHeadMarker>,
) {
let collectable = trigger.target();
let collider = trigger.collider;
if query_player.contains(collider) {
let (drop, child_of) = query_collectable.get(collectable).unwrap();
let is_secret = query_secret.contains(collectable);
if is_secret {
commands.trigger(PlaySound::SecretHeadCollect);
} else {
commands.trigger(PlaySound::HeadCollect);
}
commands.trigger(HeadCollected(drop.head_id));
commands.entity(child_of.parent()).despawn();
}
}