Files
HEDZReloaded/crates/shared/src/utils/auto_rotate.rs

18 lines
438 B
Rust

use bevy::prelude::*;
#[derive(Component, Reflect)]
#[reflect(Component)]
pub struct AutoRotation(pub Quat);
pub fn plugin(app: &mut App) {
app.register_type::<AutoRotation>();
app.add_systems(FixedUpdate, update_auto_rotation);
}
fn update_auto_rotation(mut query: Query<(&AutoRotation, &mut Transform)>) {
for (auto_rotation, mut transform) in query.iter_mut() {
transform.rotate_local(auto_rotation.0);
}
}