Files
HEDZReloaded/src/main.rs
2025-03-08 15:04:15 +01:00

163 lines
4.3 KiB
Rust

mod alien;
mod camera;
mod cash;
mod gates;
mod heads_ui;
mod player;
mod tb_entities;
use avian3d::PhysicsPlugins;
use avian3d::prelude::*;
use bevy::core_pipeline::tonemapping::Tonemapping;
use bevy::prelude::*;
use bevy::render::view::ColorGrading;
use bevy_dolly::prelude::*;
use bevy_tnua::prelude::TnuaControllerPlugin;
use bevy_tnua_avian3d::TnuaAvian3dPlugin;
use bevy_trenchbroom::prelude::*;
use camera::GameCameraRig;
#[derive(Resource, Reflect, Debug)]
#[reflect(Resource)]
struct DebugVisuals {
pub unlit: bool,
pub tonemapping: Tonemapping,
pub exposure: f32,
pub shadows: bool,
pub cam_follow: bool,
}
#[derive(Component, Debug)]
pub struct MainCamera;
fn main() {
let mut app = App::new();
app.register_type::<DebugVisuals>();
app.insert_resource(DebugVisuals {
unlit: false,
tonemapping: Tonemapping::None,
exposure: 1.,
shadows: true,
cam_follow: true,
});
app.add_plugins(DefaultPlugins.set(ImagePlugin {
default_sampler: repeating_image_sampler(false),
}));
app.add_plugins(PhysicsPlugins::default());
// app.add_plugins(PhysicsDebugPlugin::default());
app.add_plugins((
TnuaControllerPlugin::new(FixedUpdate),
TnuaAvian3dPlugin::new(FixedUpdate),
));
app.add_systems(Update, Dolly::<MainCamera>::update_active);
app.add_plugins(alien::plugin);
app.add_plugins(cash::plugin);
app.add_plugins(player::plugin);
app.add_plugins(heads_ui::plugin);
app.add_plugins(gates::plugin);
app.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 400.,
});
app.add_plugins(bevy_inspector_egui::quick::WorldInspectorPlugin::default());
app.add_plugins(TrenchBroomPlugin(TrenchBroomConfig::new("hedz")));
app.add_systems(Startup, (setup_cam, write_trenchbroom_config, music));
app.add_systems(PostStartup, setup_scene);
app.add_systems(
Update,
(set_materials_unlit, set_tonemapping, set_shadows, spawn_box),
);
app.run();
}
fn setup_cam(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
MainCamera,
Rig::builder()
.with(GameCameraRig::new_with_arm(Vec3::new(0., 5., 14.)))
.build(),
));
}
fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(SceneRoot(asset_server.load("maps/map1.map#Scene")));
commands.spawn((
DirectionalLight {
illuminance: light_consts::lux::OVERCAST_DAY,
shadows_enabled: true,
..default()
},
Transform {
translation: Vec3::new(0.0, 2.0, 0.0),
rotation: Quat::from_rotation_x(-1.7),
..default()
},
));
}
fn spawn_box(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
keys: Res<ButtonInput<KeyCode>>,
) {
if keys.just_pressed(KeyCode::Enter) {
commands.spawn((
RigidBody::Dynamic,
Collider::cuboid(5.0, 5.0, 5.0),
AngularVelocity(Vec3::new(2.5, 3.5, 1.5)),
Mesh3d(meshes.add(Cuboid::from_length(5.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 50.0, 0.0),
));
}
}
fn music(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.spawn(AudioPlayer::new(asset_server.load("sfx/music/02.ogg")));
}
fn write_trenchbroom_config(server: Res<TrenchBroomServer>) {
server.config.write_folder("trenchbroom/hedz").unwrap()
}
fn set_tonemapping(
mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<Camera>>,
visuals: Res<DebugVisuals>,
) {
for (mut tm, mut color) in cams.iter_mut() {
*tm = visuals.tonemapping;
color.global.exposure = visuals.exposure;
}
}
fn set_materials_unlit(
mut materials: ResMut<Assets<StandardMaterial>>,
visuals: Res<DebugVisuals>,
) {
if !materials.is_changed() {
return;
}
for (_, material) in materials.iter_mut() {
material.unlit = visuals.unlit;
}
}
fn set_shadows(mut lights: Query<&mut DirectionalLight>, visuals: Res<DebugVisuals>) {
for mut l in lights.iter_mut() {
l.shadows_enabled = visuals.shadows;
}
}