* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
92 lines
2.2 KiB
Rust
92 lines
2.2 KiB
Rust
use crate::{
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GameState, HEDZ_GREEN, global_observer, loading_assets::UIAssets, protocol::PlaySound,
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server_observer,
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};
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use avian3d::prelude::Rotation;
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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#[require(Transform)]
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pub struct Cash;
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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struct CashText;
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#[derive(Component, Reflect, Default, Serialize, Deserialize, PartialEq)]
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pub struct CashInventory {
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pub cash: i32,
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}
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#[derive(Event)]
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pub struct CashCollectEvent;
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pub fn plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::Playing), setup);
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app.add_systems(
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Update,
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(rotate, update_ui).run_if(in_state(GameState::Playing)),
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);
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server_observer!(app, on_cash_collect);
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}
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fn on_cash_collect(
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_trigger: On<CashCollectEvent>,
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mut commands: Commands,
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mut cash: Single<&mut CashInventory>,
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) {
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use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
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commands.server_trigger(ToClients {
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mode: SendMode::Broadcast,
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message: PlaySound::CashCollect,
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});
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cash.cash += 100;
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}
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fn rotate(time: Res<Time>, mut query: Query<&mut Rotation, With<Cash>>) {
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for mut rotation in query.iter_mut() {
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rotation.0 = rotation
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.0
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.mul_quat(Quat::from_rotation_y(time.delta_secs()));
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}
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}
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fn update_ui(
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cash: Single<&CashInventory, Changed<CashInventory>>,
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text: Query<Entity, With<CashText>>,
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mut writer: TextUiWriter,
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) {
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let Some(text) = text.iter().next() else {
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return;
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};
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*writer.text(text, 0) = cash.cash.to_string();
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}
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fn setup(mut commands: Commands, assets: Res<UIAssets>) {
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commands.spawn((
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Name::new("cash-ui"),
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Text::new("0"),
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TextShadow::default(),
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CashText,
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TextFont {
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font: assets.font.clone(),
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font_size: 34.0,
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..default()
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},
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TextColor(HEDZ_GREEN.into()),
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TextLayout::new_with_justify(Justify::Center),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(40.0),
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left: Val::Px(100.0),
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..default()
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},
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));
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}
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